Bug fix for epic battle spawning.
This commit is contained in:
parent
a50e1685a3
commit
e83e078873
|
@ -201,7 +201,7 @@ void doEntities(void)
|
||||||
{
|
{
|
||||||
numAllies++;
|
numAllies++;
|
||||||
|
|
||||||
if (e->health > 0 && (battle.epic || e->active) && !(e->flags & EF_NO_EPIC))
|
if (e->health > 0 && e->active && !(e->flags & EF_NO_EPIC))
|
||||||
{
|
{
|
||||||
numActiveAllies++;
|
numActiveAllies++;
|
||||||
}
|
}
|
||||||
|
@ -210,7 +210,7 @@ void doEntities(void)
|
||||||
{
|
{
|
||||||
numEnemies++;
|
numEnemies++;
|
||||||
|
|
||||||
if (e->health > 0 && (battle.epic || e->active) && !(e->flags & EF_NO_EPIC))
|
if (e->health > 0 && e->active && !(e->flags & EF_NO_EPIC))
|
||||||
{
|
{
|
||||||
numActiveEnemies++;
|
numActiveEnemies++;
|
||||||
}
|
}
|
||||||
|
@ -220,8 +220,8 @@ void doEntities(void)
|
||||||
prev = e;
|
prev = e;
|
||||||
}
|
}
|
||||||
|
|
||||||
battle.numAllies = numActiveAllies;
|
battle.numAllies = (battle.epic) ? numAllies : numActiveAllies;
|
||||||
battle.numEnemies = numActiveEnemies;
|
battle.numEnemies = (battle.epic) ? numEnemies : numActiveEnemies;
|
||||||
|
|
||||||
if (!battle.numInitialEnemies)
|
if (!battle.numInitialEnemies)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue