Flocking tweak.

This commit is contained in:
Steve 2016-03-12 12:11:30 +00:00
parent a4fbb85cb6
commit e9c43f3d60
1 changed files with 5 additions and 1 deletions

View File

@ -607,9 +607,11 @@ static void moveToPlayer(void)
{ {
if (fabs(player->dx) >= 1 && fabs(player->dy) >= 1) if (fabs(player->dx) >= 1 && fabs(player->dy) >= 1)
{ {
wantedAngle = getAngle(player->x, player->y, player->x + (player->dx * 10), player->y + (player->dy * 10)); wantedAngle = getAngle(player->x, player->y, player->x + (player->dx * 100), player->y + (player->dy * 100));
turnToFace(wantedAngle); turnToFace(wantedAngle);
applyFighterThrust();
} }
if (dist <= 250) if (dist <= 250)
@ -806,6 +808,8 @@ static void moveToLeader(void)
wantedAngle = getAngle(self->leader->x, self->leader->y, self->leader->x + (self->leader->dx * 10), self->leader->y + (self->leader->dy * 10)); wantedAngle = getAngle(self->leader->x, self->leader->y, self->leader->x + (self->leader->dx * 10), self->leader->y + (self->leader->dy * 10));
turnToFace(wantedAngle); turnToFace(wantedAngle);
applyFighterThrust();
} }
if (dist <= 250) if (dist <= 250)