Highlight all mission targets, not just the one the player is targetting.
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414c12e48f
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@ -22,8 +22,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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static void drawEntity(Entity *e);
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static void doEntity(void);
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static void drawEntity(Entity *e);
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static void activateEpicFighters(int n, int side);
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static void restrictToGrid(Entity *e);
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static void drawTargetRects(Entity *e);
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static int drawComparator(const void *a, const void *b);
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Entity *spawnEntity(void)
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@ -204,10 +206,8 @@ void drawEntities(void)
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candidates = getAllEntsWithin(battle.camera.x, battle.camera.y, SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
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for (i = 0, e = candidates[i] ; e != NULL ; i++, e = candidates[i])
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{
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}
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/* count number of candidates for use with qsort */
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for (i = 0, e = candidates[i] ; e != NULL ; i++, e = candidates[i]) {}
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qsort(candidates, i, sizeof(Entity*), drawComparator);
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@ -226,6 +226,8 @@ void drawEntities(void)
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break;
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}
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}
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drawTargetRects(e);
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}
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}
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@ -234,6 +236,33 @@ static void drawEntity(Entity *e)
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blitRotated(e->texture, e->x - battle.camera.x, e->y - battle.camera.y, e->angle);
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}
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static void drawTargetRects(Entity *e)
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{
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SDL_Rect r;
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if (e == player->target)
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{
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r.x = e->x - 32 - battle.camera.x;
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r.y = e->y - 32 - battle.camera.y;
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r.w = 64;
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r.h = 64;
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SDL_SetRenderDrawColor(app.renderer, 255, 0, 0, 255);
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SDL_RenderDrawRect(app.renderer, &r);
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}
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if ((e == battle.missionTarget || e->flags & EF_MISSION_TARGET) && (e->flags & EF_NO_MT_BOX) == 0)
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{
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r.x = e->x - 28 - battle.camera.x;
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r.y = e->y - 28 - battle.camera.y;
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r.w = 56;
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r.h = 56;
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SDL_SetRenderDrawColor(app.renderer, 0, 255, 0, 255);
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SDL_RenderDrawRect(app.renderer, &r);
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}
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}
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void activateEntities(char *name)
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{
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Entity *e;
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@ -30,6 +30,7 @@ extern void addToGrid(Entity *e);
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extern void removeFromGrid(Entity *e);
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extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
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extern App app;
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extern Battle battle;
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extern Entity *self;
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extern Entity *player;
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@ -29,7 +29,6 @@ static void drawObjectives(void);
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static void drawDistancesInfo(void);
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static void drawHudMessages(void);
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static void drawPlayerSelect(void);
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static void drawTargetsRects(void);
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static HudMessage hudMessageHead;
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static HudMessage *hudMessageTail;
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@ -127,8 +126,6 @@ void drawHud(void)
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drawPlayerTargeter();
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drawTargetsRects();
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drawWeaponInfo();
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drawNumFighters();
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@ -285,33 +282,6 @@ static void drawPlayerTargeter(void)
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}
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}
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static void drawTargetsRects(void)
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{
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SDL_Rect r;
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if (player->target)
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{
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r.x = player->target->x - 32 - battle.camera.x;
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r.y = player->target->y - 32 - battle.camera.y;
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r.w = 64;
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r.h = 64;
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SDL_SetRenderDrawColor(app.renderer, 255, 64, 0, 255);
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SDL_RenderDrawRect(app.renderer, &r);
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}
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if (battle.missionTarget && (battle.missionTarget->flags & EF_NO_MT_BOX) == 0)
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{
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r.x = battle.missionTarget->x - 28 - battle.camera.x;
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r.y = battle.missionTarget->y - 28 - battle.camera.y;
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r.w = 56;
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r.h = 56;
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SDL_SetRenderDrawColor(app.renderer, 64, 255, 0, 255);
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SDL_RenderDrawRect(app.renderer, &r);
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}
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}
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static void drawNumFighters(void)
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{
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/* Allies */
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