Added support for spawners.
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380ca3e26a
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@ -24,7 +24,7 @@ OBJS += objectives.o options.o
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OBJS += player.o
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OBJS += quadtree.o
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OBJS += radar.o resources.o rope.o
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OBJS += save.o script.o sound.o starfield.o starSystems.o stats.o
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OBJS += save.o script.o sound.o spawners.o starfield.o starSystems.o stats.o
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OBJS += testMission.o textures.o text.o title.o transition.o trophies.o
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OBJS += util.o
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OBJS += waypoints.o widgets.o
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@ -47,6 +47,7 @@ void initBattle(void)
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battle.effectTail = &battle.effectHead;
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battle.objectiveTail = &battle.objectiveHead;
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battle.locationTail = &battle.locationHead;
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battle.spawnerTail = &battle.spawnerHead;
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app.delegate.logic = &logic;
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app.delegate.draw = &draw;
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@ -141,6 +142,8 @@ static void doBattle(void)
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doBullets();
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doSpawners();
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doEntities();
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doEffects();
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@ -383,6 +386,7 @@ void destroyBattle(void)
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Effect *e;
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Objective *o;
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Location *l;
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Spawner *s;
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while (battle.entityHead.next)
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{
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@ -432,6 +436,14 @@ void destroyBattle(void)
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}
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battle.locationTail = &battle.locationHead;
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while (battle.spawnerHead.next)
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{
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s = battle.spawnerHead.next;
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battle.spawnerHead.next = s->next;
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free(s);
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}
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battle.spawnerTail = &battle.spawnerHead;
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cJSON_Delete(battle.missionJSON);
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resetHud();
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@ -84,6 +84,7 @@ extern void initChallengeHome(void);
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extern void updateAccuracyStats(unsigned int *stats);
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extern void clearInput(void);
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extern void runScriptTimeFunctions(void);
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extern void doSpawners(void);
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extern App app;
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extern Battle battle;
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@ -0,0 +1,69 @@
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/*
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Copyright (C) 2015-2016 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "spawners.h"
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void doSpawners(void)
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{
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Entity *e;
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Spawner *s;
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char *type;
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int i, num;
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for (s = battle.spawnerHead.next ; s != NULL ; s = s->next)
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{
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if (s->active && --s->time <= 0)
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{
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num = s->step;
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if (s->limit)
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{
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num = MIN(s->step, s->total);
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s->total -= num;
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}
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for (i = 0 ; i < num ; i++)
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{
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type = s->types[rand() % s->numTypes];
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e = spawnFighter(type, 0, 0, s->side);
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if (s->offscreen)
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{
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e->x = player->x;
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e->y = player->y;
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}
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else
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{
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e->x = rand() % 2 ? 0 : BATTLE_AREA_WIDTH;
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e->y = rand() % 2 ? 0 : BATTLE_AREA_HEIGHT;
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}
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e->x += (rand() % 2) ? -SCREEN_WIDTH : SCREEN_WIDTH;
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e->y += (rand() % 2) ? -SCREEN_HEIGHT : SCREEN_HEIGHT;
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e->aiFlags |= AIF_UNLIMITED_RANGE;
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}
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s->time = s->interval;
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}
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}
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}
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@ -0,0 +1,26 @@
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/*
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Copyright (C) 2015-2016 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../common.h"
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extern Entity *spawnFighter(char *name, int x, int y, int side);
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extern Battle battle;
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extern Entity *player;
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@ -27,6 +27,7 @@ static void loadCapitalShips(cJSON *node);
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static void loadEntities(cJSON *node);
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static void loadItems(cJSON *node);
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static void loadLocations(cJSON *node);
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static void loadSpawners(cJSON *node);
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static unsigned long hashcode(const char *str);
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static void loadEpicData(cJSON *node);
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static char *getAutoBackground(char *filename);
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@ -161,6 +162,8 @@ void loadMission(char *filename)
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loadLocations(cJSON_GetObjectItem(root, "locations"));
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loadSpawners(cJSON_GetObjectItem(root, "spawners"));
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if (cJSON_GetObjectItem(root, "epic"))
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{
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loadEpicData(cJSON_GetObjectItem(root, "epic"));
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@ -757,14 +760,43 @@ static void loadLocations(cJSON *node)
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STRNCPY(l->name, cJSON_GetObjectItem(node, "name")->valuestring, MAX_NAME_LENGTH);
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l->x = (cJSON_GetObjectItem(node, "x")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_WIDTH;
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l->y = (cJSON_GetObjectItem(node, "y")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_HEIGHT;
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l->size = cJSON_GetObjectItem(node, "size")->valueint;
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active = getJSONValue(node, "active", 1);
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l->active = active = getJSONValue(node, "active", 1);
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l->x += (SCREEN_WIDTH / 2);
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l->y += (SCREEN_HEIGHT / 2);
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l->active = active;
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node = node->next;
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}
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}
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}
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static void loadSpawners(cJSON *node)
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{
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int active;
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Spawner *s;
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if (node)
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{
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node = node->child;
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while (node)
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{
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s = malloc(sizeof(Spawner));
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memset(s, 0, sizeof(Spawner));
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battle.spawnerTail->next = s;
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battle.spawnerTail = s;
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STRNCPY(s->name, cJSON_GetObjectItem(node, "name")->valuestring, MAX_NAME_LENGTH);
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s->types = toTypeArray(cJSON_GetObjectItem(node, "types")->valuestring, &s->numTypes);
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s->side = lookup(cJSON_GetObjectItem(node, "side")->valuestring);
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s->interval = cJSON_GetObjectItem(node, "interval")->valueint * FPS;
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s->limit = cJSON_GetObjectItem(node, "limit")->valueint;
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s->total = cJSON_GetObjectItem(node, "total")->valueint;
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s->step = cJSON_GetObjectItem(node, "step")->valueint;
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s->offscreen = getJSONValue(node, "offscreen", 0);
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s->active = active = getJSONValue(node, "active", 1);
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node = node->next;
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}
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@ -26,6 +26,7 @@ typedef struct Entity Entity;
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typedef struct Bullet Bullet;
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typedef struct Debris Debris;
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typedef struct Effect Effect;
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typedef struct Spawner Spawner;
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typedef struct Objective Objective;
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typedef struct StarSystem StarSystem;
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typedef struct Challenge Challenge;
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@ -303,6 +304,21 @@ struct Quadtree {
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Quadtree *node[4];
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};
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struct Spawner {
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char name[MAX_NAME_LENGTH];
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char **types;
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int numTypes;
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int side;
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int time;
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int interval;
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int limit;
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int total;
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int step;
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int offscreen;
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int active;
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Spawner *next;
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};
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typedef struct {
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int entId;
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SDL_Point camera;
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@ -332,6 +348,7 @@ typedef struct {
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Effect effectHead, *effectTail;
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Objective objectiveHead, *objectiveTail;
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Location locationHead, *locationTail;
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Spawner spawnerHead, *spawnerTail;
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struct cJSON *missionJSON;
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unsigned int stats[STAT_MAX];
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Quadtree quadtree;
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