Added support for spawners.

This commit is contained in:
Steve 2016-03-14 11:12:22 +00:00
parent 380ca3e26a
commit edc18579ec
7 changed files with 162 additions and 5 deletions

View File

@ -24,7 +24,7 @@ OBJS += objectives.o options.o
OBJS += player.o
OBJS += quadtree.o
OBJS += radar.o resources.o rope.o
OBJS += save.o script.o sound.o starfield.o starSystems.o stats.o
OBJS += save.o script.o sound.o spawners.o starfield.o starSystems.o stats.o
OBJS += testMission.o textures.o text.o title.o transition.o trophies.o
OBJS += util.o
OBJS += waypoints.o widgets.o

View File

@ -47,6 +47,7 @@ void initBattle(void)
battle.effectTail = &battle.effectHead;
battle.objectiveTail = &battle.objectiveHead;
battle.locationTail = &battle.locationHead;
battle.spawnerTail = &battle.spawnerHead;
app.delegate.logic = &logic;
app.delegate.draw = &draw;
@ -141,6 +142,8 @@ static void doBattle(void)
doBullets();
doSpawners();
doEntities();
doEffects();
@ -383,6 +386,7 @@ void destroyBattle(void)
Effect *e;
Objective *o;
Location *l;
Spawner *s;
while (battle.entityHead.next)
{
@ -432,6 +436,14 @@ void destroyBattle(void)
}
battle.locationTail = &battle.locationHead;
while (battle.spawnerHead.next)
{
s = battle.spawnerHead.next;
battle.spawnerHead.next = s->next;
free(s);
}
battle.spawnerTail = &battle.spawnerHead;
cJSON_Delete(battle.missionJSON);
resetHud();

View File

@ -84,6 +84,7 @@ extern void initChallengeHome(void);
extern void updateAccuracyStats(unsigned int *stats);
extern void clearInput(void);
extern void runScriptTimeFunctions(void);
extern void doSpawners(void);
extern App app;
extern Battle battle;

69
src/battle/spawners.c Normal file
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@ -0,0 +1,69 @@
/*
Copyright (C) 2015-2016 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "spawners.h"
void doSpawners(void)
{
Entity *e;
Spawner *s;
char *type;
int i, num;
for (s = battle.spawnerHead.next ; s != NULL ; s = s->next)
{
if (s->active && --s->time <= 0)
{
num = s->step;
if (s->limit)
{
num = MIN(s->step, s->total);
s->total -= num;
}
for (i = 0 ; i < num ; i++)
{
type = s->types[rand() % s->numTypes];
e = spawnFighter(type, 0, 0, s->side);
if (s->offscreen)
{
e->x = player->x;
e->y = player->y;
}
else
{
e->x = rand() % 2 ? 0 : BATTLE_AREA_WIDTH;
e->y = rand() % 2 ? 0 : BATTLE_AREA_HEIGHT;
}
e->x += (rand() % 2) ? -SCREEN_WIDTH : SCREEN_WIDTH;
e->y += (rand() % 2) ? -SCREEN_HEIGHT : SCREEN_HEIGHT;
e->aiFlags |= AIF_UNLIMITED_RANGE;
}
s->time = s->interval;
}
}
}

26
src/battle/spawners.h Normal file
View File

@ -0,0 +1,26 @@
/*
Copyright (C) 2015-2016 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../common.h"
extern Entity *spawnFighter(char *name, int x, int y, int side);
extern Battle battle;
extern Entity *player;

View File

@ -27,6 +27,7 @@ static void loadCapitalShips(cJSON *node);
static void loadEntities(cJSON *node);
static void loadItems(cJSON *node);
static void loadLocations(cJSON *node);
static void loadSpawners(cJSON *node);
static unsigned long hashcode(const char *str);
static void loadEpicData(cJSON *node);
static char *getAutoBackground(char *filename);
@ -161,6 +162,8 @@ void loadMission(char *filename)
loadLocations(cJSON_GetObjectItem(root, "locations"));
loadSpawners(cJSON_GetObjectItem(root, "spawners"));
if (cJSON_GetObjectItem(root, "epic"))
{
loadEpicData(cJSON_GetObjectItem(root, "epic"));
@ -757,14 +760,43 @@ static void loadLocations(cJSON *node)
STRNCPY(l->name, cJSON_GetObjectItem(node, "name")->valuestring, MAX_NAME_LENGTH);
l->x = (cJSON_GetObjectItem(node, "x")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_WIDTH;
l->y = (cJSON_GetObjectItem(node, "y")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_HEIGHT;
l->size = cJSON_GetObjectItem(node, "size")->valueint;
active = getJSONValue(node, "active", 1);
l->active = active = getJSONValue(node, "active", 1);
l->x += (SCREEN_WIDTH / 2);
l->y += (SCREEN_HEIGHT / 2);
l->active = active;
node = node->next;
}
}
}
static void loadSpawners(cJSON *node)
{
int active;
Spawner *s;
if (node)
{
node = node->child;
while (node)
{
s = malloc(sizeof(Spawner));
memset(s, 0, sizeof(Spawner));
battle.spawnerTail->next = s;
battle.spawnerTail = s;
STRNCPY(s->name, cJSON_GetObjectItem(node, "name")->valuestring, MAX_NAME_LENGTH);
s->types = toTypeArray(cJSON_GetObjectItem(node, "types")->valuestring, &s->numTypes);
s->side = lookup(cJSON_GetObjectItem(node, "side")->valuestring);
s->interval = cJSON_GetObjectItem(node, "interval")->valueint * FPS;
s->limit = cJSON_GetObjectItem(node, "limit")->valueint;
s->total = cJSON_GetObjectItem(node, "total")->valueint;
s->step = cJSON_GetObjectItem(node, "step")->valueint;
s->offscreen = getJSONValue(node, "offscreen", 0);
s->active = active = getJSONValue(node, "active", 1);
node = node->next;
}

View File

@ -26,6 +26,7 @@ typedef struct Entity Entity;
typedef struct Bullet Bullet;
typedef struct Debris Debris;
typedef struct Effect Effect;
typedef struct Spawner Spawner;
typedef struct Objective Objective;
typedef struct StarSystem StarSystem;
typedef struct Challenge Challenge;
@ -303,6 +304,21 @@ struct Quadtree {
Quadtree *node[4];
};
struct Spawner {
char name[MAX_NAME_LENGTH];
char **types;
int numTypes;
int side;
int time;
int interval;
int limit;
int total;
int step;
int offscreen;
int active;
Spawner *next;
};
typedef struct {
int entId;
SDL_Point camera;
@ -332,6 +348,7 @@ typedef struct {
Effect effectHead, *effectTail;
Objective objectiveHead, *objectiveTail;
Location locationHead, *locationTail;
Spawner spawnerHead, *spawnerTail;
struct cJSON *missionJSON;
unsigned int stats[STAT_MAX];
Quadtree quadtree;