NULL check against player, when getting camera position.
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@ -157,8 +157,11 @@ static void draw(void)
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{
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prepareScene();
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battle.camera.x = player->x - (SCREEN_WIDTH / 2);
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battle.camera.y = player->y - (SCREEN_HEIGHT / 2);
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if (player != NULL)
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{
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battle.camera.x = player->x - (SCREEN_WIDTH / 2);
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battle.camera.y = player->y - (SCREEN_HEIGHT / 2);
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}
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drawBackground(battle.background);
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