Slow player down when mission is complete.
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@ -210,6 +210,11 @@ static void handleKeyboard(void)
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app.keyboard[SDL_SCANCODE_SPACE] = 0;
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}
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}
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else
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{
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player->dx *= 0.99;
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player->dy *= 0.99;
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}
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}
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static void handleMouse(void)
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