Don't fire objectives or conditions if no names.
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9c18974a63
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@ -82,35 +82,49 @@ void updateObjective(char *name, int type)
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Objective *o;
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int completed, hasHidden;
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completed = battle.numObjectivesComplete;
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hasHidden = 0;
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for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
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if (strlen(name))
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{
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if (o->active && o->status != OS_COMPLETE)
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completed = battle.numObjectivesComplete;
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hasHidden = 0;
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for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
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{
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if (!o->isEliminateAll && !o->isCondition && o->targetType == type && o->currentValue < o->targetValue && strcmp(o->targetName, name) == 0)
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if (o->active && o->status != OS_COMPLETE)
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{
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o->currentValue++;
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if (!o->hideNumbers)
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if (!o->isEliminateAll && !o->isCondition && o->targetType == type && o->currentValue < o->targetValue && strcmp(o->targetName, name) == 0)
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{
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if (o->targetValue - o->currentValue <= 10)
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o->currentValue++;
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if (!o->hideNumbers)
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{
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addHudMessage(colors.cyan, "%s - %d / %d", o->description, o->currentValue, o->targetValue);
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if (o->targetValue - o->currentValue <= 10)
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{
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addHudMessage(colors.cyan, "%s - %d / %d", o->description, o->currentValue, o->targetValue);
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}
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else if (o->currentValue % 10 == 0)
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{
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addHudMessage(colors.cyan, "%s - %d / %d", o->description, o->currentValue, o->targetValue);
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}
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}
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else if (o->currentValue % 10 == 0)
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if (o->currentValue == o->targetValue)
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{
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addHudMessage(colors.cyan, "%s - %d / %d", o->description, o->currentValue, o->targetValue);
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addHudMessage(colors.green, _("%s - Objective Complete!"), o->description);
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runScriptFunction(o->description);
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o->status = OS_COMPLETE;
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runScriptFunction("OBJECTIVES_COMPLETE %d", ++completed);
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}
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}
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if (o->currentValue == o->targetValue)
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if (o->isEliminateAll && o->status != OS_COMPLETE && (battle.stats[STAT_ENEMIES_KILLED] + battle.stats[STAT_CAPITAL_SHIPS_DESTROYED]) == battle.numInitialEnemies)
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{
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addHudMessage(colors.green, _("%s - Objective Complete!"), o->description);
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runScriptFunction(o->description);
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o->currentValue = o->targetValue;
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o->status = OS_COMPLETE;
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@ -118,28 +132,17 @@ void updateObjective(char *name, int type)
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}
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}
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if (o->isEliminateAll && o->status != OS_COMPLETE && battle.stats[STAT_ENEMIES_KILLED] == battle.numInitialEnemies)
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if (!o->active)
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{
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addHudMessage(colors.green, _("%s - Objective Complete!"), o->description);
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o->currentValue = o->targetValue;
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o->status = OS_COMPLETE;
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runScriptFunction("OBJECTIVES_COMPLETE %d", ++completed);
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hasHidden = 1;
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}
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}
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if (!o->active)
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if (completed == battle.numObjectivesTotal && !hasHidden)
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{
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hasHidden = 1;
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runScriptFunction("ALL_OBJECTIVES_COMPLETE");
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}
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}
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if (completed == battle.numObjectivesTotal && !hasHidden)
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{
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runScriptFunction("ALL_OBJECTIVES_COMPLETE");
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}
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}
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void adjustObjectiveTargetValue(char *name, int type, int amount)
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@ -166,20 +169,23 @@ void updateCondition(char *name, int type)
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{
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Objective *o;
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for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
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if (strlen(name))
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{
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if (o->active && o->isCondition && o->targetType == type && o->currentValue < o->targetValue && strcmp(o->targetName, name) == 0)
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for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
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{
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o->currentValue++;
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if (o->currentValue == o->targetValue)
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if (o->active && o->isCondition && o->targetType == type && o->currentValue < o->targetValue && strcmp(o->targetName, name) == 0)
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{
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o->status = OS_FAILED;
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addHudMessage(colors.red, _("%s - Objective Failed!"), o->description);
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}
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else if (!o->hideNumbers)
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{
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addHudMessage(colors.red, "%s - %d / %d", o->description, o->currentValue, o->targetValue);
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o->currentValue++;
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if (o->currentValue == o->targetValue)
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{
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o->status = OS_FAILED;
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addHudMessage(colors.red, _("%s - Objective Failed!"), o->description);
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}
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else if (!o->hideNumbers)
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{
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addHudMessage(colors.red, "%s - %d / %d", o->description, o->currentValue, o->targetValue);
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}
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}
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}
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}
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