Added new missile launch sound. Added boost sound.
This commit is contained in:
parent
43ac7ab92c
commit
f0d3b1f167
Binary file not shown.
|
@ -95,7 +95,9 @@ static void loadSounds(void)
|
|||
sounds[SND_PLASMA] = Mix_LoadWAV("sound/268344__julien-matthey__jm-noiz-laser-01.ogg");
|
||||
sounds[SND_MAG] = Mix_LoadWAV("sound/18382__inferno__hvylas.ogg");
|
||||
sounds[SND_PARTICLE] = Mix_LoadWAV("sound/77087__supraliminal__laser-short.ogg");
|
||||
sounds[SND_MISSILE] = Mix_LoadWAV("sound/18380__inferno__hvrl.ogg");
|
||||
sounds[SND_MISSILE] = Mix_LoadWAV("sound/65787__iwilldstroyu__laserrocket.ogg");
|
||||
sounds[SND_BOOST] = Mix_LoadWAV("sound/18380__inferno__hvrl.ogg");
|
||||
/*sounds[SND_ECM] = Mix_LoadWAV("sound/18380__inferno__hvrl.ogg");*/
|
||||
sounds[SND_EXPLOSION_1] = Mix_LoadWAV("sound/162265__qubodup__explosive.ogg");
|
||||
sounds[SND_EXPLOSION_2] = Mix_LoadWAV("sound/207322__animationisaac__short-explosion.ogg");
|
||||
sounds[SND_EXPLOSION_3] = Mix_LoadWAV("sound/254071__tb0y298__firework-explosion.ogg");
|
||||
|
|
Loading…
Reference in New Issue