Suspicion reduction tweaks.
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@ -178,7 +178,7 @@ void doEntities(void)
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if (e->killedBy == player && battle.hasSuspicionLevel)
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{
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battle.suspicionLevel -= (MAX_SUSPICION_LEVEL * 0.25);
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battle.suspicionLevel -= (MAX_SUSPICION_LEVEL * 0.12);
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}
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if (e == player)
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