Added 'combined guns' to allow for weapons to be fired together.
This commit is contained in:
parent
483768fe79
commit
f197d656c4
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@ -18,11 +18,12 @@
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"y" : -2
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},
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{
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"type" : "BT_PARTICLE",
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"type" : "BT_PLASMA",
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"x" : 0,
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"y" : -4
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}
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],
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"combinedGuns" : 1,
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"missiles" : {
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"type" : "MISSILE_MISSILE",
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"ammo" : 3
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@ -0,0 +1,52 @@
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{
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"name" : "Patrol #2",
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"description" : "Patrols so far have not uncovered anything unusual, and it seems as though the increase in military presense is reducing the amount of illegal activity in this sector, with reported incidents down 80%. Still, we cannot afford to become complacent, and must continue with our sweeps.",
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"background" : "gfx/backgrounds/background03.jpg",
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"planet" : "gfx/planets/torelli.png",
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"music" : "music/heroism.ogg",
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"requires" : "PREVIOUS",
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"objectives" : [
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{
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"description" : "Check all Wayponts",
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"targetName" : "Waypoint",
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"targetValue" : 5,
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"targetType" : "TT_WAYPOINT"
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}
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],
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"player" : {
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"type" : "Firefly",
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"side" : "SIDE_ALLIES",
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"pilot" : "Curtis Rice",
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"squadron" : "Eightballers"
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},
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"fighterGroups" : [
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{
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"name" : "Ally",
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"types" : "Firefly;Nymph",
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"number" : 4,
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"side" : "SIDE_ALLIES",
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"x" : 640,
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"y" : 1000,
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"scatter" : 64
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},
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{
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"name" : "Pandoran",
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"types" : "Jackal",
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"number" : 3,
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"side" : "SIDE_PANDORAN",
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"x" : 640,
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"y" : 1000,
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"scatter" : 64
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}
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],
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"entityGroups" : [
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{
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"type" : "ET_WAYPOINT",
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"number" : 5,
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"x" : 640,
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"y" : 480,
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"scatter" : 7500
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}
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]
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}
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@ -101,12 +101,7 @@ static void checkCollisions(Bullet *b)
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for (f = battle.entityHead.next ; f != NULL ; f = f->next)
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{
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if (!f->active)
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{
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continue;
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}
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if (f->type == ET_FIGHTER)
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if (f->active && f->type == ET_FIGHTER)
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{
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SDL_QueryTexture(f->texture, NULL, NULL, &ew, &eh);
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@ -221,7 +216,7 @@ static void huntTarget(Bullet *b)
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}
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}
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Bullet *createBullet(int type, int x, int y, Entity *owner)
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static Bullet *createBullet(int type, int x, int y, Entity *owner)
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{
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Bullet *b;
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@ -255,7 +250,7 @@ void fireGuns(Entity *owner)
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for (i = 0 ; i < MAX_FIGHTER_GUNS ; i++)
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{
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if (owner->guns[i].type == owner->selectedGunType)
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if (owner->guns[i].type == owner->selectedGunType || (owner->guns[i].type != BT_NONE && owner->combinedGuns))
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{
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s = sin(TO_RAIDANS(owner->angle));
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c = cos(TO_RAIDANS(owner->angle));
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@ -21,7 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "entities.h"
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static void drawEntity(Entity *e);
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static void doEntity(Entity *prev);
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static void doEntity(void);
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Entity *spawnEntity(void)
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{
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@ -46,69 +46,79 @@ void doEntities(void)
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for (e = battle.entityHead.next ; e != NULL ; e = e->next)
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{
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self = e;
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if (!e->active)
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{
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continue;
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}
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self = e;
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if (self->target != NULL && self->target->health <= 0)
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if (e->target != NULL && e->target->health <= 0)
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{
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self->action = self->defaultAction;
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self->target = NULL;
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e->action = e->defaultAction;
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e->target = NULL;
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}
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self->x += self->dx;
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self->y += self->dy;
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e->x += e->dx;
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e->y += e->dy;
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if (self != player)
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if (e != player)
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{
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self->x -= battle.ssx;
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self->y -= battle.ssy;
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e->x -= battle.ssx;
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e->y -= battle.ssy;
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}
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if (self->action != NULL)
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if (e->action != NULL)
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{
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if (--self->thinkTime <= 0)
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if (--e->thinkTime <= 0)
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{
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self->thinkTime = 0;
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self->action();
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e->thinkTime = 0;
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e->action();
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}
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}
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switch (self->type)
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switch (e->type)
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{
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case ET_FIGHTER:
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doFighter(prev);
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doFighter();
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break;
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default:
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doEntity(prev);
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doEntity();
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break;
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}
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prev = self;
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}
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}
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static void doEntity(Entity *prev)
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{
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if (self->health <= 0)
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if (e->alive == ALIVE_DEAD)
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{
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if (self == battle.entityTail)
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if (e == battle.entityTail)
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{
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battle.entityTail = prev;
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}
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if (self == battle.missionTarget)
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if (e == battle.missionTarget)
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{
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battle.missionTarget = NULL;
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}
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prev->next = self->next;
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free(self);
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self = prev;
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if (e == player)
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{
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player = NULL;
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}
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prev->next = e->next;
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free(e);
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e = prev;
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}
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prev = e;
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}
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}
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static void doEntity(void)
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{
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if (self->health <= 0)
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{
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self->alive = ALIVE_DEAD;
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}
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}
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@ -25,7 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern void blitRotated(SDL_Texture *t, int x, int y, int angle);
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extern void drawFighter(Entity *e);
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extern void doFighter(Entity *prev);
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extern void doFighter(void);
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extern Battle battle;
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extern Entity *self;
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@ -106,6 +106,11 @@ static void loadFighterDef(char *filename)
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exit(1);
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}
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}
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if (cJSON_GetObjectItem(root, "combinedGuns"))
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{
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f->combinedGuns = cJSON_GetObjectItem(root, "combinedGuns")->valueint;
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}
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}
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if (cJSON_GetObjectItem(root, "missiles"))
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@ -150,7 +150,7 @@ static void randomizeDartGuns(Entity *dart)
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}
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}
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void doFighter(Entity *prev)
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void doFighter(void)
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{
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if (player != NULL)
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{
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@ -251,20 +251,6 @@ void doFighter(Entity *prev)
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checkTrigger(self->name, TRIGGER_KILLS);
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}
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if (self == battle.entityTail)
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{
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battle.entityTail = prev;
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}
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if (self == player)
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{
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player = NULL;
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}
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prev->next = self->next;
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free(self);
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self = prev;
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}
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}
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@ -48,6 +48,8 @@ void initPlayer(void)
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}
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}
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}
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STRNCPY(player->name, "Player", MAX_NAME_LENGTH);
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}
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void doPlayer(void)
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@ -56,7 +56,7 @@ static void think(void)
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self->angle -= 360;
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}
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if (getDistance(player->x, player->y, self->x, self->y) <= 32 && teamMatesClose())
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if (player != NULL && getDistance(player->x, player->y, self->x, self->y) <= 32 && teamMatesClose())
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{
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self->health = 0;
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@ -89,6 +89,7 @@ struct Entity {
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int reload;
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int reloadTime;
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int selectedGunType;
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int combinedGuns;
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int shieldRecharge;
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int shieldRechargeRate;
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int systemPower;
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