Prevent player from moving if system power <= 0.
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86e0443067
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@ -93,7 +93,7 @@ void doPlayer(void)
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battle.boostTimer = MIN(battle.boostTimer + 1, BOOST_RECHARGE_TIME);
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battle.ecmTimer = MIN(battle.ecmTimer + 1, ECM_RECHARGE_TIME);
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if (player->alive == ALIVE_ALIVE)
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if (player->alive == ALIVE_ALIVE && player->systemPower > 0)
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{
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self = player;
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@ -142,16 +142,6 @@ void doPlayer(void)
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initPlayerSelect();
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}
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}
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/* really only used in challenge mode */
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if (player->systemPower <= 0 && battle.status == MS_IN_PROGRESS)
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{
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if (game.currentMission->challengeData.isChallenge)
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{
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addHudMessage(colors.red, _("Challenge Failed!"));
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failMission();
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}
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}
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if (battle.status == MS_IN_PROGRESS)
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{
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@ -163,6 +153,16 @@ void doPlayer(void)
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player->missiles = 999;
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}
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}
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/* really only used in challenge mode */
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if (player->systemPower <= 0 && battle.status == MS_IN_PROGRESS)
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{
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if (game.currentMission->challengeData.isChallenge)
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{
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addHudMessage(colors.red, _("Challenge Failed!"));
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failMission();
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}
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}
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if (battle.boostTimer == (int)BOOST_FINISHED_TIME)
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{
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