Epic battle fixes. Don't show health bar if EF_NO_HEALTH_BAR flag is set.
This commit is contained in:
parent
bea1b531e1
commit
f55d01d6dc
|
@ -23,7 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||||
static void drawEntity(Entity *e);
|
static void drawEntity(Entity *e);
|
||||||
static void doEntity(void);
|
static void doEntity(void);
|
||||||
static void alignComponents(void);
|
static void alignComponents(void);
|
||||||
static void activateEpicFighters(int n, int side);
|
static void activateEpicFighters(int side);
|
||||||
static void restrictToBattleArea(Entity *e);
|
static void restrictToBattleArea(Entity *e);
|
||||||
static void drawTargetRects(Entity *e);
|
static void drawTargetRects(Entity *e);
|
||||||
static void drawHealthBar(Entity *e);
|
static void drawHealthBar(Entity *e);
|
||||||
|
@ -231,16 +231,16 @@ void doEntities(void)
|
||||||
|
|
||||||
if (battle.isEpic && battle.stats[STAT_TIME] % FPS == 0)
|
if (battle.isEpic && battle.stats[STAT_TIME] % FPS == 0)
|
||||||
{
|
{
|
||||||
numActiveEnemies -= numSpawnedEnemies;
|
if (numActiveAllies < battle.epicFighterLimit)
|
||||||
|
|
||||||
if (numAllies > battle.epicFighterLimit)
|
|
||||||
{
|
{
|
||||||
activateEpicFighters(battle.epicFighterLimit - numActiveAllies, SIDE_ALLIES);
|
activateEpicFighters(SIDE_ALLIES);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (numEnemies > battle.epicFighterLimit)
|
numActiveEnemies -= numSpawnedEnemies;
|
||||||
|
|
||||||
|
if (numActiveEnemies < battle.epicFighterLimit)
|
||||||
{
|
{
|
||||||
activateEpicFighters(battle.epicFighterLimit - numActiveEnemies, SIDE_NONE);
|
activateEpicFighters(SIDE_NONE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -425,7 +425,7 @@ static void drawHealthBar(Entity *e)
|
||||||
{
|
{
|
||||||
SDL_Rect r;
|
SDL_Rect r;
|
||||||
|
|
||||||
if (e != player && e->type == ET_FIGHTER && e->health > 0)
|
if (!(e->flags & EF_NO_HEALTH_BAR) && e->health > 0)
|
||||||
{
|
{
|
||||||
r.x = e->x - (e->w / 2) - battle.camera.x;
|
r.x = e->x - (e->w / 2) - battle.camera.x;
|
||||||
r.y = e->y - e->h - battle.camera.y;
|
r.y = e->y - e->h - battle.camera.y;
|
||||||
|
@ -560,23 +560,16 @@ static void notifyNewArrivals(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void activateEpicFighters(int n, int side)
|
static void activateEpicFighters(int side)
|
||||||
{
|
{
|
||||||
Entity *e;
|
Entity *e;
|
||||||
|
|
||||||
if (n > 0)
|
for (e = battle.entityHead.next ; e != NULL ; e = e->next)
|
||||||
{
|
{
|
||||||
for (e = battle.entityHead.next ; e != NULL ; e = e->next)
|
if (!e->active && e->type == ET_FIGHTER && !(e->flags & EF_NO_EPIC) && ((side == SIDE_ALLIES && e->side == SIDE_ALLIES) || (side != SIDE_ALLIES && e->side != SIDE_ALLIES)))
|
||||||
{
|
{
|
||||||
if (!e->active && e->type == ET_FIGHTER && !(e->flags & EF_NO_EPIC) && ((side == SIDE_ALLIES && e->side == SIDE_ALLIES) || (side != SIDE_ALLIES && e->side != SIDE_ALLIES)))
|
e->active = 1;
|
||||||
{
|
return;
|
||||||
e->active = 1;
|
|
||||||
|
|
||||||
if (--n <= 0)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue