Epic battle fixes. Don't show health bar if EF_NO_HEALTH_BAR flag is set.
This commit is contained in:
parent
bea1b531e1
commit
f55d01d6dc
|
@ -23,7 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
static void drawEntity(Entity *e);
|
||||
static void doEntity(void);
|
||||
static void alignComponents(void);
|
||||
static void activateEpicFighters(int n, int side);
|
||||
static void activateEpicFighters(int side);
|
||||
static void restrictToBattleArea(Entity *e);
|
||||
static void drawTargetRects(Entity *e);
|
||||
static void drawHealthBar(Entity *e);
|
||||
|
@ -231,16 +231,16 @@ void doEntities(void)
|
|||
|
||||
if (battle.isEpic && battle.stats[STAT_TIME] % FPS == 0)
|
||||
{
|
||||
numActiveEnemies -= numSpawnedEnemies;
|
||||
|
||||
if (numAllies > battle.epicFighterLimit)
|
||||
if (numActiveAllies < battle.epicFighterLimit)
|
||||
{
|
||||
activateEpicFighters(battle.epicFighterLimit - numActiveAllies, SIDE_ALLIES);
|
||||
activateEpicFighters(SIDE_ALLIES);
|
||||
}
|
||||
|
||||
if (numEnemies > battle.epicFighterLimit)
|
||||
numActiveEnemies -= numSpawnedEnemies;
|
||||
|
||||
if (numActiveEnemies < battle.epicFighterLimit)
|
||||
{
|
||||
activateEpicFighters(battle.epicFighterLimit - numActiveEnemies, SIDE_NONE);
|
||||
activateEpicFighters(SIDE_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -425,7 +425,7 @@ static void drawHealthBar(Entity *e)
|
|||
{
|
||||
SDL_Rect r;
|
||||
|
||||
if (e != player && e->type == ET_FIGHTER && e->health > 0)
|
||||
if (!(e->flags & EF_NO_HEALTH_BAR) && e->health > 0)
|
||||
{
|
||||
r.x = e->x - (e->w / 2) - battle.camera.x;
|
||||
r.y = e->y - e->h - battle.camera.y;
|
||||
|
@ -560,26 +560,19 @@ static void notifyNewArrivals(void)
|
|||
}
|
||||
}
|
||||
|
||||
static void activateEpicFighters(int n, int side)
|
||||
static void activateEpicFighters(int side)
|
||||
{
|
||||
Entity *e;
|
||||
|
||||
if (n > 0)
|
||||
{
|
||||
for (e = battle.entityHead.next ; e != NULL ; e = e->next)
|
||||
{
|
||||
if (!e->active && e->type == ET_FIGHTER && !(e->flags & EF_NO_EPIC) && ((side == SIDE_ALLIES && e->side == SIDE_ALLIES) || (side != SIDE_ALLIES && e->side != SIDE_ALLIES)))
|
||||
{
|
||||
e->active = 1;
|
||||
|
||||
if (--n <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void countNumEnemies(void)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue