Misc. fixes.
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@ -388,6 +388,8 @@ static void postBattle(void)
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updateAccuracyStats(game.stats);
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game.currentMission->completed = (battle.status == MS_COMPLETE || !battle.numObjectivesTotal);
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saveGame();
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}
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@ -93,7 +93,7 @@ void doBullets(void)
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{
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addMissileEngineEffect(b);
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if (b->life < MISSILE_LIFE - (FPS / 2))
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if (b->life < MISSILE_LIFE - (FPS / 4))
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{
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huntTarget(b);
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}
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@ -171,7 +171,7 @@ void updateStarSystemMissions(void)
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prev = mission;
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}
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if (starSystem->isSol)
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if (!starSystem->isSol)
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{
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game.availableMissions += starSystem->availableMissions;
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}
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