Added function to adjust target value of objectives (such as requiring fewer civs to rescue if some are killed).

This commit is contained in:
Steve 2015-11-13 16:55:49 +00:00
parent 09761ccd78
commit f883423875
3 changed files with 30 additions and 1 deletions

View File

@ -270,12 +270,20 @@ void doFighter(void)
if (!battle.epic)
{
addHudMessage(colors.red, "Ally has been killed");
if (self->flags & EF_CIVILIAN)
{
addHudMessage(colors.red, "Civilian has been killed");
}
else
{
addHudMessage(colors.red, "Ally has been killed");
}
}
}
}
updateObjective(self->name, TT_DESTROY);
adjustObjectiveTargetValue(self->name, TT_ESCAPED, -1);
updateCondition(self->name, TT_DESTROY);

View File

@ -41,6 +41,7 @@ extern void addHudMessage(SDL_Color c, char *format, ...);
extern void checkTrigger(char *name, int type);
extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
extern Entity *spawnEntity(void);
extern void adjustObjectiveTargetValue(char *name, int type, int amount);
extern App app;
extern Battle battle;

View File

@ -113,6 +113,26 @@ void updateObjective(char *name, int type)
}
}
void adjustObjectiveTargetValue(char *name, int type, int amount)
{
Objective *o;
for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
{
if (o->active && !o->isCondition && o->targetType == type && o->currentValue < o->targetValue && strcmp(o->targetName, name) == 0)
{
o->targetValue += amount;
o->currentValue = MIN(o->currentValue, o->targetValue);
if (o->currentValue >= o->targetValue)
{
o->status = OS_COMPLETE;
addHudMessage(colors.green, "%s - Objective Complete!", o->description);
}
}
}
}
void updateCondition(char *name, int type)
{
Objective *o;