Corrected a bug where optional missions are not counted correctly, once completed.
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@ -476,7 +476,7 @@ int isMissionAvailable(Mission *mission, Mission *prev)
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}
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}
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else
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else
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{
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{
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return (
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return mission->completed || (
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game.completedMissions >= mission->requires &&
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game.completedMissions >= mission->requires &&
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game.stats[STAT_OPTIONAL_COMPLETED] >= mission->requiresOptional &&
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game.stats[STAT_OPTIONAL_COMPLETED] >= mission->requiresOptional &&
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game.completedMissions < mission->expires
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game.completedMissions < mission->expires
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