Don't set a completed mission as the active one.
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@ -180,7 +180,10 @@ void updateStarSystemMissions(void)
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{
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{
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starSystem->availableMissions++;
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starSystem->availableMissions++;
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starSystem->activeMission = mission;
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if (!mission->completed)
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{
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starSystem->activeMission = mission;
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}
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}
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}
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prev = mission;
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prev = mission;
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