drawBullets() bug fix.
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@ -50,6 +50,8 @@ void initBattle(void)
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app.delegate.draw = &draw;
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app.delegate.draw = &draw;
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memset(&app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
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memset(&app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
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initBullets();
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initEntities();
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initEntities();
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initStars();
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initStars();
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@ -74,6 +74,7 @@ extern void initMessageBox(void);
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extern void doMessageBox(void);
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extern void doMessageBox(void);
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extern void drawMessageBox(void);
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extern void drawMessageBox(void);
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extern void resetMessageBox(void);
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extern void resetMessageBox(void);
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extern void initBullets(void);
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extern App app;
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extern App app;
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extern Battle battle;
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extern Battle battle;
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@ -27,6 +27,13 @@ static Bullet bulletDef[BT_MAX];
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static Bullet *bulletsToDraw[MAX_BULLETS_TO_DRAW];
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static Bullet *bulletsToDraw[MAX_BULLETS_TO_DRAW];
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static int incomingMissile;
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static int incomingMissile;
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void initBullets(void)
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{
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incomingMissile = 0;
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memset(bulletsToDraw, 0, sizeof(Bullet*) * MAX_BULLETS_TO_DRAW);
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}
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void initBulletDefs(void)
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void initBulletDefs(void)
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{
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{
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cJSON *root, *node;
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cJSON *root, *node;
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