Jumpgate updates.
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@ -74,7 +74,7 @@
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"type" : "ET_JUMPGATE",
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"x" : 25,
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"y" : 25,
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"sleeping" : 1
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"systemPower" : 0
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}
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],
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"script" : [
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@ -110,7 +110,7 @@
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"type" : "ET_JUMPGATE",
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"x" : 10,
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"y" : 8,
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"sleeping" : 1
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"systemPower" : 0
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}
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],
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"items" : [
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@ -67,7 +67,7 @@ static void think(void)
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if (battle.jumpgate == self)
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{
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portalAngle += 0.5;
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portalAngle++;
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if (portalAngle >= 360)
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{
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portalAngle -= 360;
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