Added getAllEntsInRadius function, for better radius checking.
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eb225fefc9
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@ -312,9 +312,9 @@ static void findTarget(void)
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Entity *e, **candidates;
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unsigned int dist, closest;
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dist = closest = (battle.isEpic || (self->aiFlags & AIF_UNLIMITED_RANGE)) ? MAX_TARGET_RANGE : 1000;
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dist = closest = (battle.isEpic || (self->aiFlags & AIF_UNLIMITED_RANGE)) ? MAX_TARGET_RANGE : SCREEN_WIDTH;
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candidates = getAllEntsWithin(self->x - (self->w / 2) - dist, self->y - (self->h / 2) - dist, self->w + (dist * 2), self->h + (dist * 2), self);
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candidates = getAllEntsInRadius(self->x, self->y, dist, self);
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self->target = NULL;
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@ -588,7 +588,7 @@ static int nearEnemies(void)
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int i, numEnemies, x, y;
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Entity *e, **candidates;
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candidates = getAllEntsWithin(self->x - 500, self->y - 500, 1000, 1000, self);
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candidates = getAllEntsInRadius(self->x, self->y, SCREEN_WIDTH, self);
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self->target = NULL;
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x = y = 0;
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@ -604,7 +604,7 @@ static int nearEnemies(void)
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continue;
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}
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if (getDistance(e->x, e->y, self->x, self->y) < 1000)
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if (getDistance(e->x, e->y, self->x, self->y) <= SCREEN_WIDTH)
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{
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x += e->x;
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y += e->y;
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@ -658,7 +658,7 @@ static int nearMines(void)
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int i, numMines;
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Entity *e, **candidates;
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candidates = getAllEntsWithin(self->x - 500, self->y - 500, 1000, 1000, self);
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candidates = getAllEntsInRadius(self->x, self->y, SCREEN_HEIGHT, self);
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self->targetLocation.x = self->targetLocation.y = 0;
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@ -666,7 +666,7 @@ static int nearMines(void)
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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{
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if (e->side != self->side && e->type == ET_MINE && getDistance(e->x, e->y, self->x, self->y) < 500)
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if (e->side != self->side && e->type == ET_MINE && getDistance(e->x, e->y, self->x, self->y) <= SCREEN_HEIGHT)
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{
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self->targetLocation.x += e->x;
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self->targetLocation.y += e->y;
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@ -774,7 +774,7 @@ static int nearItems(void)
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closest = MAX_TARGET_RANGE;
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candidates = getAllEntsWithin(self->x - (self->w / 2) - (SCREEN_WIDTH / 4), self->y - (self->h / 2) - (SCREEN_HEIGHT / 4), SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, self);
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candidates = getAllEntsInRadius(self->x, self->y, SCREEN_WIDTH / 2, self);
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self->target = NULL;
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@ -822,7 +822,7 @@ static int nearTowableCraft(void)
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dist = closest = (battle.isEpic || (self->aiFlags & AIF_UNLIMITED_RANGE)) ? MAX_TARGET_RANGE : 2000;
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candidates = getAllEntsWithin(self->x - (self->w / 2) - dist, self->y - (self->h / 2) - dist, self->w + (dist * 2), self->h + (dist * 2), self);
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candidates = getAllEntsInRadius(self->x, self->y, dist, self);
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self->target = NULL;
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@ -36,7 +36,7 @@ extern float getAngle(int x1, int y1, int x2, int y2);
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extern void applyFighterThrust(void);
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extern void applyFighterBrakes(void);
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extern void addHudMessage(SDL_Color c, char *format, ...);
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extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
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extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore);
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extern char *getTranslatedString(char *string);
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extern Entity *spawnMine(int type);
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@ -339,7 +339,7 @@ static void selectNewTarget(Bullet *b)
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{
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b->target = NULL;
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candidates = getAllEntsWithin(b->x - (SCREEN_WIDTH / 2), b->y - (SCREEN_HEIGHT / 2), SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
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candidates = getAllEntsInRadius(b->x, b->y, SCREEN_HEIGHT, NULL);
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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{
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@ -41,6 +41,7 @@ extern void addMissileEngineEffect(Bullet *b);
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extern float mod(float n, float x);
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extern void addMissileExplosion(Bullet *b);
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extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
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extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern void playSound(int id);
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extern char *getTranslatedString(char *string);
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@ -193,7 +193,7 @@ static int steer(void)
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count = 0;
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force = 0;
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candidates = getAllEntsWithin(self->x - 1000, self->y - 1000, 2000, 2000, self);
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candidates = getAllEntsInRadius(self->x, self->y, 2000, self);
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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{
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@ -39,7 +39,7 @@ extern float mod(float n, float x);
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extern void applyFighterThrust(void);
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extern void addLargeEngineEffect(void);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
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extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore);
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extern void addDebris(int x, int y, int amount);
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extern void runScriptFunction(char *format, ...);
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extern void updateObjective(char *name, int type);
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@ -345,7 +345,7 @@ static void separate(void)
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count = 0;
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force = 0;
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candidates = getAllEntsWithin(self->x - (self->w / 2), self->y - (self->h / 2), self->w, self->h, self);
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candidates = getAllEntsInRadius(self->x, self->y, self->separationRadius, self);
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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{
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@ -33,7 +33,7 @@ extern void playBattleSound(int id, int x, int y);
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extern void updateObjective(char *name, int type);
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extern void updateCondition(char *name, int type);
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extern void addHudMessage(SDL_Color c, char *format, ...);
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extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
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extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore);
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extern Entity *spawnEntity(void);
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extern void adjustObjectiveTargetValue(char *name, int type, int amount);
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extern void attachRope(void);
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@ -101,7 +101,7 @@ static void action(void)
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Entity *e, **candidates;
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int i;
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candidates = getAllEntsWithin(self->x - (self->w / 2), self->y - (self->h / 2), self->w, self->h, self);
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candidates = getAllEntsInRadius(self->x, self->y, MAX(self->w, self->h), self);
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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{
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@ -25,7 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern char *readFile(char *filename);
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extern SDL_Texture *getTexture(char *filename);
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extern Entity *spawnEntity(void);
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extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
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extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore);
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extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
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extern void playBattleSound(int id, int x, int y);
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extern void addHudMessage(SDL_Color c, char *format, ...);
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@ -172,11 +172,11 @@ static void handleFleeingEntities(void)
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Entity *e, **candidates;
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int i;
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candidates = getAllEntsWithin(self->x - (self->w / 2), self->y - (self->h / 2), self->w, self->h, self);
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candidates = getAllEntsInRadius(self->x, self->y, ESCAPE_DISTANCE * 2, self);
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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{
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if (e->health > 0 && e->flags & EF_RETREATING && getDistance(self->x, self->y, e->x, e->y) <= 255)
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if (e->health > 0 && e->flags & EF_RETREATING && getDistance(self->x, self->y, e->x, e->y) <= ESCAPE_DISTANCE)
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{
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e->alive = ALIVE_ESCAPED;
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@ -20,9 +20,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../common.h"
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#define ESCAPE_DISTANCE 256
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extern SDL_Texture *getTexture(char *filename);
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extern Entity *spawnEntity(void);
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extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
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extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern void playBattleSound(int id, int x, int y);
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extern void blitRotated(SDL_Texture *texture, int x, int y, float angle);
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@ -99,7 +99,7 @@ static void lookForFighters(void)
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Entity *e, **candidates;
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int i;
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candidates = getAllEntsWithin(self->x - (self->w / 2) - DAMAGE_RANGE, self->y - (self->h / 2) - DAMAGE_RANGE, self->w + DAMAGE_RANGE, self->h + DAMAGE_RANGE, self);
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candidates = getAllEntsInRadius(self->x, self->y, DAMAGE_RANGE, self);
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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{
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@ -199,7 +199,7 @@ static void doSplashDamage(void)
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int i, dist, kills;
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float damage, percent;
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candidates = getAllEntsWithin(self->x - (self->w / 2), self->y - (self->h / 2), self->w, self->h, self);
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candidates = getAllEntsInRadius(self->x, self->y, DAMAGE_RANGE, self);
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kills = 0;
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@ -21,12 +21,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../common.h"
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#define TRIGGER_RANGE 150
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#define DAMAGE_RANGE 275
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#define DAMAGE_RANGE 250
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#define SYSTEM_POWER 50
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extern Entity *spawnEntity(void);
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extern SDL_Texture *getTexture(char *filename);
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extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
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extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern void addMineExplosion(void);
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extern void damageFighter(Entity *e, int amount, long flags);
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@ -233,6 +233,11 @@ Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore)
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return candidates;
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}
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Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore)
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{
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return getAllEntsWithin(x - radius / 2, y - radius / 2, radius, radius, ignore);
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}
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static void getAllEntsWithinNode(int x, int y, int w, int h, Entity *ignore, Quadtree *root)
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{
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int index, i;
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@ -27,7 +27,7 @@ void attachRope(void)
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if ((self->flags & EF_HAS_ROPE) && self->towing == NULL)
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{
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candidates = getAllEntsWithin(self->x - (self->w / 2), self->y - (self->h / 2), self->w, self->h, self);
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candidates = getAllEntsInRadius(self->x, self->y, self->separationRadius, self);
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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{
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@ -24,7 +24,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern float getAngle(int x1, int y1, int x2, int y2);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
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extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore);
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extern void addHudMessage(SDL_Color c, char *format, ...);
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extern void runScriptFunction(char *format, ...);
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extern char *getTranslatedString(char *string);
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