Also use GroupName as objective trigger.
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@ -294,6 +294,8 @@ void doFighter(void)
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}
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}
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updateObjective(self->name, TT_DESTROY);
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updateObjective(self->name, TT_DESTROY);
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updateObjective(self->groupName, TT_DESTROY);
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adjustObjectiveTargetValue(self->name, TT_ESCAPED, -1);
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adjustObjectiveTargetValue(self->name, TT_ESCAPED, -1);
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updateCondition(self->name, TT_DESTROY);
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updateCondition(self->name, TT_DESTROY);
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