Commit Graph

16 Commits

Author SHA1 Message Date
Steve 5c0b8e387f Made some wingmates immortal, so ghosts don't speak if they are killed during the battle. 2016-07-22 09:15:51 +01:00
Steve 0a5430bbe4 Updated names for speakers in scripts. 2016-07-20 08:30:43 +01:00
Steve e5ece42bc3 Spelling and grammar updates. 2016-06-05 23:04:57 +01:00
Steve 1fcaedda00 Removed "Ally" name from allies. 2016-04-17 09:11:08 +01:00
Steve 5887f30100 Dart naming update (SimpleDart = Simple Dart, etc) 2016-04-15 08:51:49 +01:00
Steve 5267b7b559 Place wingmates around player at start of mission. 2016-03-08 07:21:23 +00:00
Steve c8dd06dcdc Added AUTO option for music. Reorganised music for easier scanning. 2016-03-03 16:16:12 +00:00
Steve 1476c69944 Various script updates. 2016-02-25 10:54:48 +00:00
Steve eeaccec327 Update script function calls. 2015-11-29 12:55:15 +00:00
Steve 46337a1f16 Removed challenges from main campaign. 2015-11-29 08:44:34 +00:00
Steve d444b0ab68 Simplified mission loading (merged fighterGroup in to fighters, etc.) 2015-11-26 17:41:05 +00:00
Steve b748d23267 Use grid cell coords for placing entities. 2015-11-02 10:49:10 +00:00
Steve b6da6c2ec5 Allow for mixed fighter groups, using 'types' 2015-10-25 12:56:24 +00:00
Steve 5b7410dc1f Added mission target flag, Pirate Uprising 03, and scatter radius for fighter groups, to prevent battles initially being too chaotic. 2015-10-24 08:51:43 +01:00
Steve 204055ea72 Added objective target types, and conditional objectives. 2015-10-22 07:08:03 +01:00
Steve 24bf15ce09 Initial check in to GitHub. 2015-10-20 12:51:49 +01:00