Commit Graph

17 Commits

Author SHA1 Message Date
Steve d178134a00 Allow AI to drop mines. 2016-04-01 14:19:03 +01:00
Steve 25b641c8d4 MIsc. clean up. 2016-03-10 11:58:10 +00:00
Steve 6ef07a65e2 Craft marked as EF_AI_TARGET will be attacked even if they are dodging and avoiding combat. 2016-03-07 12:31:22 +00:00
Steve 211df6d8ec i18n updates. 2016-02-28 13:45:17 +00:00
Steve cedbed4dc8 Updated copyright dates. 2016-02-21 15:50:27 +00:00
Steve b5dfab1bd5 Added debug keys. 2015-12-18 10:12:37 +00:00
Steve a541cf1976 Allow mod to handle floats. 2015-12-10 10:05:00 +00:00
Steve d6982e80ca Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
Steve 223231fb76 AI updates. 2015-11-22 13:06:19 +00:00
Steve f304e8ca5b Allow AI to fire rockets. 2015-11-22 08:17:29 +00:00
Steve 5fda0b1ad8 Further AI tweaks. Allowed AI to select laser cannons. 2015-11-18 18:38:29 +00:00
Steve 095e8b65a4 AI updates - allow enemies to flee. 2015-11-15 13:26:34 +00:00
Steve ad405c57ae Start of civilian ships: will follow player when close and flee in to extraction points. 2015-11-11 06:46:58 +00:00
Steve aaf58614f4 Allow enemies to fire missiles. 2015-10-30 21:55:01 +00:00
Steve a87395cc23 Allow enemies to flee. 2015-10-29 16:18:41 +00:00
Steve 705a2cebe9 Removed Fighter struct and replaced with Entity. 2015-10-26 19:16:12 +00:00
Steve 24bf15ce09 Initial check in to GitHub. 2015-10-20 12:51:49 +01:00