Steve
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d178134a00
|
Allow AI to drop mines.
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2016-04-01 14:19:03 +01:00 |
Steve
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25b641c8d4
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MIsc. clean up.
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2016-03-10 11:58:10 +00:00 |
Steve
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6ef07a65e2
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Craft marked as EF_AI_TARGET will be attacked even if they are dodging and avoiding combat.
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2016-03-07 12:31:22 +00:00 |
Steve
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211df6d8ec
|
i18n updates.
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2016-02-28 13:45:17 +00:00 |
Steve
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cedbed4dc8
|
Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
Steve
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b5dfab1bd5
|
Added debug keys.
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2015-12-18 10:12:37 +00:00 |
Steve
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a541cf1976
|
Allow mod to handle floats.
|
2015-12-10 10:05:00 +00:00 |
Steve
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d6982e80ca
|
Created common.h to aid with cross compiling.
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2015-12-05 08:15:58 +00:00 |
Steve
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223231fb76
|
AI updates.
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2015-11-22 13:06:19 +00:00 |
Steve
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f304e8ca5b
|
Allow AI to fire rockets.
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2015-11-22 08:17:29 +00:00 |
Steve
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5fda0b1ad8
|
Further AI tweaks. Allowed AI to select laser cannons.
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2015-11-18 18:38:29 +00:00 |
Steve
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095e8b65a4
|
AI updates - allow enemies to flee.
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2015-11-15 13:26:34 +00:00 |
Steve
|
ad405c57ae
|
Start of civilian ships: will follow player when close and flee in to extraction points.
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2015-11-11 06:46:58 +00:00 |
Steve
|
aaf58614f4
|
Allow enemies to fire missiles.
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2015-10-30 21:55:01 +00:00 |
Steve
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a87395cc23
|
Allow enemies to flee.
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2015-10-29 16:18:41 +00:00 |
Steve
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705a2cebe9
|
Removed Fighter struct and replaced with Entity.
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2015-10-26 19:16:12 +00:00 |
Steve
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24bf15ce09
|
Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |