Steve
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28123a9508
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Description update.
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2016-07-24 12:01:42 +01:00 |
Steve
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e5ece42bc3
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Spelling and grammar updates.
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2016-06-05 23:04:57 +01:00 |
Steve
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1fcaedda00
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Removed "Ally" name from allies.
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2016-04-17 09:11:08 +01:00 |
Steve
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29d873d28a
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Allow waypoints to be manually activated. Removed entId from Battle (redundant).
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2016-04-04 11:23:32 +01:00 |
Steve
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ae6e2ede09
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Control waypoints from script.
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2016-03-12 12:09:42 +00:00 |
Steve
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5267b7b559
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Place wingmates around player at start of mission.
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2016-03-08 07:21:23 +00:00 |
Steve
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c8dd06dcdc
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Added AUTO option for music. Reorganised music for easier scanning.
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2016-03-03 16:16:12 +00:00 |
Steve
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1476c69944
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Various script updates.
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2016-02-25 10:54:48 +00:00 |
Steve
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3dbd8e72f7
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Missions now unlock depending on number of other missions completed (and previous mission, where applicable).
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2015-12-21 14:19:21 +00:00 |
Steve
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01894d5150
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Activate objectives by name, not number.
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2015-12-18 14:28:44 +00:00 |
Steve
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eeaccec327
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Update script function calls.
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2015-11-29 12:55:15 +00:00 |
Steve
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008e2aac8c
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Set message box time automatically. Added WAIT_MSG_BOX command.
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2015-11-28 17:00:54 +00:00 |
Steve
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fbc4eb01d1
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Waypoint activation fix.
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2015-11-28 15:03:51 +00:00 |
Steve
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2a0db6dc8b
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Replaced triggers with script.
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2015-11-28 14:35:10 +00:00 |
Steve
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d444b0ab68
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Simplified mission loading (merged fighterGroup in to fighters, etc.)
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2015-11-26 17:41:05 +00:00 |
Steve
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b748d23267
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Use grid cell coords for placing entities.
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2015-11-02 10:49:10 +00:00 |
Steve
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6409e4ec11
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Always shift entities, even if inactive.
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2015-10-29 11:35:59 +00:00 |
Steve
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f197d656c4
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Added 'combined guns' to allow for weapons to be fired together.
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2015-10-29 10:14:21 +00:00 |