61 lines
2.1 KiB
C
61 lines
2.1 KiB
C
/*
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Copyright (C) 2015 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../common.h"
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#define NUM_FIGHTERS 12
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extern void prepareScene(void);
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extern void presentScene(void);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern SDL_Texture *getTexture(const char *filename);
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extern void startSectionTransition(void);
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extern void endSectionTransition(void);
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extern void blit(SDL_Texture *t, int x, int y, int centered);
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extern void stopMusic(void);
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extern void doStars(float dx, float dy);
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extern void drawStars(void);
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extern void drawBackground(SDL_Texture *texture);
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extern void initBackground(void);
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extern void scrollBackground(float x, float y);
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extern void addEngineEffect(void);
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extern void doEffects(void);
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extern void drawEffects(void);
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extern void drawWidgets(char *groupName);
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extern void doWidgets(void);
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extern Widget *getWidget(const char *name, const char *group);
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extern void selectWidget(const char *name, const char *group);
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extern void loadGame(void);
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extern int fileExists(char *filename);
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extern void resetGame(void);
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extern void initGalacticMap(void);
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extern void initOptions(void (*returnFromOptions)(void));
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extern void drawOptions(void);
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extern char *getSaveFilePath(char *filename);
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extern void playMusic(char *filename);
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extern void destroyBattle(void);
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extern void playSound(int id);
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extern App app;
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extern Battle battle;
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extern Colors colors;
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extern Game game;
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extern Entity *self;
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