166 lines
3.4 KiB
C
166 lines
3.4 KiB
C
/*
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Copyright (C) 2015-2016 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "debris.h"
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static void changeCourse(Debris *d);
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static void resizeDrawList(void);
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static Debris **debrisToDraw;
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static SDL_Texture *debrisTexture[MAX_DEBRIS_TEXTURES];
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static int drawCapacity;
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void initDebris(void)
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{
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debrisTexture[0] = getTexture("gfx/debris/debris1.png");
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debrisTexture[1] = getTexture("gfx/debris/debris2.png");
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debrisTexture[2] = getTexture("gfx/debris/debris3.png");
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debrisTexture[3] = getTexture("gfx/debris/debris4.png");
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debrisTexture[4] = getTexture("gfx/debris/debris5.png");
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debrisTexture[5] = getTexture("gfx/debris/debris6.png");
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drawCapacity = INITIAL_DEBRIS_DRAW_CAPACITY;
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debrisToDraw = malloc(sizeof(Bullet*) * drawCapacity);
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memset(debrisToDraw, 0, sizeof(Bullet*) * drawCapacity);
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}
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void addDebris(int x, int y, int amount)
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{
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int i;
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Debris *d;
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for (i = 0 ; i < amount ; i++)
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{
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d = malloc(sizeof(Debris));
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memset(d, 0, sizeof(Debris));
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battle.debrisTail->next = d;
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battle.debrisTail = d;
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d->x = x;
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d->y = y;
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d->dx = rand() % 1000 - rand() % 1000;
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d->dx *= 0.01;
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d->dy = rand() % 1000 - rand() % 1000;
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d->dy *= 0.01;
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d->health = FPS + (FPS * (rand() % 3));
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d->texture = debrisTexture[rand() % MAX_DEBRIS_TEXTURES];
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}
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}
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void doDebris(void)
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{
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int i;
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Debris *d, *prev;
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memset(debrisToDraw, 0, sizeof(Debris*) * drawCapacity);
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prev = &battle.debrisHead;
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i = 0;
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for (d = battle.debrisHead.next ; d != NULL ; d = d->next)
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{
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d->x += d->dx;
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d->y += d->dy;
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if (--d->thinkTime <= 0)
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{
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changeCourse(d);
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}
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d->angle = mod(d->angle + 1, 360);
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addDebrisFire(d->x, d->y);
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if (--d->health <= 0)
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{
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if (d == battle.debrisTail)
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{
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battle.debrisTail = prev;
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}
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prev->next = d->next;
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free(d);
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d = prev;
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}
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else
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{
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if (isOnBattleScreen(d->x, d->y, 32, 32))
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{
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debrisToDraw[i++] = d;
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if (i == drawCapacity)
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{
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resizeDrawList();
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}
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}
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}
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prev = d;
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}
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}
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static void resizeDrawList(void)
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{
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int n;
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n = drawCapacity + INITIAL_DEBRIS_DRAW_CAPACITY;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Resizing debris draw capacity: %d -> %d", drawCapacity, n);
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debrisToDraw = resize(debrisToDraw, sizeof(Debris*) * drawCapacity, sizeof(Debris*) * n);
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drawCapacity = n;
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}
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static void changeCourse(Debris *d)
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{
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float dir;
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dir = rand() % 25 - rand() % 25;
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dir *= 0.01;
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d->dx += dir;
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dir = rand() % 25 - rand() % 25;
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dir *= 0.01;
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d->dy += dir;
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d->thinkTime = 1 + (rand() % 5);
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}
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void drawDebris(void)
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{
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int i;
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Debris *d;
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for (i = 0, d = debrisToDraw[i] ; d != NULL ; d = debrisToDraw[++i])
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{
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blitRotated(d->texture, d->x - battle.camera.x, d->y - battle.camera.y, d->angle);
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}
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}
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void destroyDebris(void)
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{
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free(debrisToDraw);
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debrisToDraw = NULL;
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}
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