56 lines
1.8 KiB
C
56 lines
1.8 KiB
C
/*
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Copyright (C) 2015-2016 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../common.h"
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#include "../json/cJSON.h"
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#define MAX_SELECTABLE_PLAYERS 8
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#define MAX_SELECTABLE_TARGETS 8
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extern void fireGuns(Entity *owner);
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extern void fireMissile(Entity *owner);
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extern void fireRocket(Entity *owner);
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extern void applyFighterThrust(void);
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extern void applyFighterBrakes(void);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern void addHudMessage(SDL_Color c, char *format, ...);
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extern float mod(float n, float x);
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extern void playSound(int id);
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extern void failMission(void);
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extern float getAngle(int x1, int y1, int x2, int y2);
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extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
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extern char *getTranslatedString(char *string);
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extern void addECMEffect(Entity *ent);
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extern int isControl(int type);
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extern void clearControl(int type);
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extern long lookup(char *name);
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extern Entity *spawnFighter(char *name, int x, int y, int side);
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extern int isAcceptControl(void);
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extern void resetAcceptControls(void);
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extern void awardTrophy(char *id);
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extern App app;
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extern Battle battle;
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extern Colors colors;
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extern Dev dev;
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extern Entity *player;
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extern Entity *self;
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extern Game game;
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