tbftss/src/system/draw.h

32 lines
1.2 KiB
C

/*
Copyright (C) 2015-2019,2022 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
void saveScreenshot(void);
int isOnBattleScreen(int x, int y, int w, int h);
void drawBackground(SDL_Texture *texture);
void scrollBackground(float x, float y);
void drawCircle(int cx, int cy, int radius, int r, int g, int b, int a);
void blitRotated(AtlasImage *atlasImage, int x, int y, float angle);
void blitScaled(AtlasImage *atlasImage, int x, int y, int w, int h, int center);
void blit(AtlasImage *atlasImage, int x, int y, int center);
void presentScene(void);
void prepareScene(void);
void initGraphics(void);