tbftss/src/battle/effects.h

30 lines
987 B
C

/*
Copyright (C) 2015 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../common.h"
extern void blitScaled(SDL_Texture *texture, int x, int y, int w, int h);
extern SDL_Texture *getTexture(char *name);
extern void blit(SDL_Texture *t, int x, int y, int center);
extern App app;
extern Battle battle;
extern Entity *self;