tbftss/src/system/load.c

118 lines
3.3 KiB
C

/*
Copyright (C) 2015-2016 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "load.h"
static void loadStats(cJSON *stats);
static void loadStarSystems(cJSON *starSystemsJSON);
static void loadMissions(cJSON *missionsCJSON);
static void loadChallenges(cJSON *challengesCJSON);
void loadGame(void)
{
cJSON *root, *gameJSON;
char *text;
text = readFile(getSaveFilePath("game.save"));
root = cJSON_Parse(text);
gameJSON = cJSON_GetObjectItem(root, "game");
STRNCPY(game.selectedStarSystem, cJSON_GetObjectItem(gameJSON, "selectedStarSystem")->valuestring, MAX_NAME_LENGTH);
loadStarSystems(cJSON_GetObjectItem(gameJSON, "starSystems"));
loadChallenges(cJSON_GetObjectItem(gameJSON, "challenges"));
loadStats(cJSON_GetObjectItem(gameJSON, "stats"));
cJSON_Delete(root);
free(text);
}
static void loadStarSystems(cJSON *starSystemsJSON)
{
StarSystem *starSystem;
cJSON *starSystemJSON;
for (starSystemJSON = starSystemsJSON->child ; starSystemJSON != NULL ; starSystemJSON = starSystemJSON->next)
{
starSystem = getStarSystem(cJSON_GetObjectItem(starSystemJSON, "name")->valuestring);
starSystem->side = lookup(cJSON_GetObjectItem(starSystemJSON, "side")->valuestring);
loadMissions(cJSON_GetObjectItem(starSystemJSON, "missions"));
}
}
static void loadMissions(cJSON *missionsJSON)
{
Mission *mission;
cJSON *missionJSON;
for (missionJSON = missionsJSON->child ; missionJSON != NULL ; missionJSON = missionJSON->next)
{
mission = getMission(cJSON_GetObjectItem(missionJSON, "filename")->valuestring);
mission->completed = cJSON_GetObjectItem(missionJSON, "completed")->valueint;
}
}
static void loadChallenges(cJSON *missionsJSON)
{
Mission *mission;
Challenge *challenge;
cJSON *missionJSON, *challengeJSON;
int type, value;
if (missionsJSON)
{
for (missionJSON = missionsJSON->child ; missionJSON != NULL ; missionJSON = missionJSON->next)
{
mission = getMission(cJSON_GetObjectItem(missionJSON, "filename")->valuestring);
for (challengeJSON = cJSON_GetObjectItem(missionJSON, "challenges")->child ; challengeJSON != NULL ; challengeJSON = challengeJSON->next)
{
type = lookup(cJSON_GetObjectItem(challengeJSON, "type")->valuestring);
value = cJSON_GetObjectItem(challengeJSON, "value")->valueint;
challenge = getChallenge(mission, type, value);
challenge->passed = cJSON_GetObjectItem(challengeJSON, "passed")->valueint;
}
}
}
}
static void loadStats(cJSON *stats)
{
int i;
char *statName;
for (i = 0 ; i < STAT_MAX ; i++)
{
statName = getLookupName("STAT_", i);
if (statName && cJSON_GetObjectItem(stats, statName))
{
game.stats[i] = cJSON_GetObjectItem(stats, statName)->valueint;
}
}
}