49 lines
1.1 KiB
C
49 lines
1.1 KiB
C
/*
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Copyright (C) 2015-2016 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "transition.h"
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static long transitionStartTime;
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void startSectionTransition(void)
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{
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transitionStartTime = SDL_GetTicks();
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prepareScene();
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clearInput();
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presentScene();
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expireTexts(1);
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}
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void endSectionTransition(void)
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{
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long elasped = 250 - (SDL_GetTicks() - transitionStartTime);
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if (elasped > 0)
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{
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SDL_Delay(elasped);
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}
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app.resetTimeDelta = 1;
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}
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