tbftss/src/battle
Steve 3bf73b5d70 Updates to mines. 2016-04-01 10:49:41 +01:00
..
ai.c Enable AI flags to focus on targets. 2016-03-29 22:45:46 +01:00
ai.h MIsc. clean up. 2016-03-10 11:58:10 +00:00
battle.c Fixed time script bug. 2016-03-16 06:53:30 +00:00
battle.h Removed script-based spawner. Redundant. 2016-03-14 11:28:01 +00:00
bullets.c Added EF_NO_KILL_INC to prevent kill count increment. 2016-03-13 10:50:32 +00:00
bullets.h Added array resize function (not using realloc because it doesn't zero the new array). 2016-03-05 23:56:21 +00:00
capitalShips.c Stray revert compile fix. 2016-03-28 11:46:20 +01:00
capitalShips.h Moved entity loading code out of mission.c, and into appropriate c files. 2016-03-17 08:11:52 +00:00
debris.c Added array resize function (not using realloc because it doesn't zero the new array). 2016-03-05 23:56:21 +00:00
debris.h Added array resize function (not using realloc because it doesn't zero the new array). 2016-03-05 23:56:21 +00:00
effects.c Updates to mines. 2016-04-01 10:49:41 +01:00
effects.h Added array resize function (not using realloc because it doesn't zero the new array). 2016-03-05 23:56:21 +00:00
entities.c In epic battles, spawned in entities (such as swarmers) don't count towards the epicLimit. 2016-03-27 08:55:25 +01:00
entities.h MIsc. clean up. 2016-03-10 11:58:10 +00:00
fighters.c Moved entity loading code out of mission.c, and into appropriate c files. 2016-03-17 08:11:52 +00:00
fighters.h Moved entity loading code out of mission.c, and into appropriate c files. 2016-03-17 08:11:52 +00:00
hud.c Show number of conditions on HUD, as well as objectives. 2016-03-29 07:19:39 +01:00
hud.h Use EF_DISABLED for jumpgates, rather than systemPower. 2016-03-12 12:35:05 +00:00
items.c Moved entity loading code out of mission.c, and into appropriate c files. 2016-03-17 08:11:52 +00:00
items.h Moved entity loading code out of mission.c, and into appropriate c files. 2016-03-17 08:11:52 +00:00
jumpgate.c Use EF_DISABLED for jumpgates, rather than systemPower. 2016-03-12 12:35:05 +00:00
jumpgate.h Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status. 2016-03-08 14:28:11 +00:00
locations.c Moved entity loading code out of mission.c, and into appropriate c files. 2016-03-17 08:11:52 +00:00
locations.h Moved entity loading code out of mission.c, and into appropriate c files. 2016-03-17 08:11:52 +00:00
messageBox.c Updated copyright dates. 2016-02-21 15:50:27 +00:00
messageBox.h Updated copyright dates. 2016-02-21 15:50:27 +00:00
mine.c Updates to mines. 2016-04-01 10:49:41 +01:00
mine.h Updates to mines. 2016-04-01 10:49:41 +01:00
missionInfo.c Added ability to hide objective numbers. 2016-03-16 19:24:41 +00:00
missionInfo.h Challenge integration updates. 2016-02-28 13:02:57 +00:00
objectives.c Show number of conditions on HUD, as well as objectives. 2016-03-29 07:19:39 +01:00
objectives.h Moved entity loading code out of mission.c, and into appropriate c files. 2016-03-17 08:11:52 +00:00
player.c Updates to mines. 2016-04-01 10:49:41 +01:00
player.h Use CONTROL_NEXT_FIGHTER / CONTROL_PREV_FIGHTER to select fighters during epic missions. 2016-03-27 08:55:58 +01:00
quadtree.c Memory leak fixes. 2016-03-10 22:47:33 +00:00
quadtree.h Added array resize function (not using realloc because it doesn't zero the new array). 2016-03-05 23:56:21 +00:00
radar.c Mines have a short radar range. 2016-03-30 22:41:34 +01:00
radar.h i18n updates. Not optimised. That will come later. 2016-02-27 19:16:17 +00:00
rope.c Don't allow tugs to take ownership of something that is already owned. 2016-03-28 10:39:52 +01:00
rope.h i18n updates. 2016-02-28 13:45:17 +00:00
script.c Allow script to activate spawners. 2016-03-16 06:53:49 +00:00
script.h Allow script to activate spawners. 2016-03-16 06:53:49 +00:00
spawners.c In epic battles, spawned in entities (such as swarmers) don't count towards the epicLimit. 2016-03-27 08:55:25 +01:00
spawners.h Moved entity loading code out of mission.c, and into appropriate c files. 2016-03-17 08:11:52 +00:00
starfield.c Updated copyright dates. 2016-02-21 15:50:27 +00:00
starfield.h Updated copyright dates. 2016-02-21 15:50:27 +00:00
waypoints.c Use aiActionTime, instead of thinkTime, to allow waypoint to continue to spin. 2016-03-12 12:11:56 +00:00
waypoints.h i18n updates. 2016-02-28 13:45:17 +00:00