149 lines
3.9 KiB
C
149 lines
3.9 KiB
C
/*
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Copyright (C) 2015-2016 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "save.h"
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static void saveStarSystems(cJSON *gameJSON);
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static void saveChallenges(cJSON *gameJSON);
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static cJSON *getMissionsJSON(StarSystem *starSystem);
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static void saveStats(cJSON *gameJSON);
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void saveGame(void)
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{
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char *out;
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cJSON *root, *gameJSON;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Saving Game ...");
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root = cJSON_CreateObject();
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gameJSON = cJSON_CreateObject();
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cJSON_AddItemToObject(root, "game", gameJSON);
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cJSON_AddStringToObject(gameJSON, "selectedStarSystem", game.selectedStarSystem);
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saveStarSystems(gameJSON);
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saveChallenges(gameJSON);
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saveStats(gameJSON);
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out = cJSON_Print(root);
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writeFile(getSaveFilePath("game.save"), out);
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cJSON_Delete(root);
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free(out);
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}
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static void saveStarSystems(cJSON *gameJSON)
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{
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cJSON *starSystemJSON, *starSystemsJSON;
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StarSystem *starSystem;
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starSystemsJSON = cJSON_CreateArray();
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for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next)
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{
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starSystemJSON = cJSON_CreateObject();
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cJSON_AddStringToObject(starSystemJSON, "name", starSystem->name);
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cJSON_AddStringToObject(starSystemJSON, "side", getLookupName("SIDE_", starSystem->side));
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cJSON_AddItemToObject(starSystemJSON, "missions", getMissionsJSON(starSystem));
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cJSON_AddItemToArray(starSystemsJSON, starSystemJSON);
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}
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cJSON_AddItemToObject(gameJSON, "starSystems", starSystemsJSON);
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}
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static cJSON *getMissionsJSON(StarSystem *starSystem)
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{
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cJSON *missionJSON, *missionsJSON;
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Mission *mission;
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missionsJSON = cJSON_CreateArray();
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for (mission = starSystem->missionHead.next ; mission != NULL ; mission = mission->next)
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{
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missionJSON = cJSON_CreateObject();
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cJSON_AddStringToObject(missionJSON, "filename", mission->filename);
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cJSON_AddNumberToObject(missionJSON, "completed", mission->completed);
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cJSON_AddItemToArray(missionsJSON, missionJSON);
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}
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return missionsJSON;
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}
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static void saveChallenges(cJSON *gameJSON)
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{
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int i;
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Mission *mission;
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Challenge *c;
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cJSON *missionsJSON, *missionJSON, *challengesJSON, *challengeJSON;
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missionsJSON = cJSON_CreateArray();
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for (mission = game.challengeMissionHead.next ; mission != NULL ; mission = mission->next)
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{
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missionJSON = cJSON_CreateObject();
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cJSON_AddStringToObject(missionJSON, "filename", mission->filename);
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challengesJSON = cJSON_CreateArray();
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for (i = 0 ; i < MAX_CHALLENGES ; i++)
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{
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c = mission->challengeData.challenges[i];
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if (c)
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{
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challengeJSON = cJSON_CreateObject();
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cJSON_AddStringToObject(challengeJSON, "type", getLookupName("CHALLENGE_", c->type));
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cJSON_AddNumberToObject(challengeJSON, "value", c->value);
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cJSON_AddNumberToObject(challengeJSON, "passed", c->passed);
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cJSON_AddItemToArray(challengesJSON, challengeJSON);
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}
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}
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cJSON_AddItemToObject(missionJSON, "challenges", challengesJSON);
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cJSON_AddItemToArray(missionsJSON, missionJSON);
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}
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cJSON_AddItemToObject(gameJSON, "challenges", missionsJSON);
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}
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static void saveStats(cJSON *gameJSON)
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{
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int i;
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cJSON *stats = cJSON_CreateObject();
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for (i = 0 ; i < STAT_MAX ; i++)
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{
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cJSON_AddNumberToObject(stats, getLookupName("STAT_", i), game.stats[i]);
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}
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cJSON_AddItemToObject(gameJSON, "stats", stats);
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}
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