tbftss/src/battle/ai.h

39 lines
1.1 KiB
C

/*
Copyright (C) 2015 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "SDL2/SDL.h"
#include "../defs.h"
#include "../structs.h"
#define TURN_SPEED 4
#define TURN_THRESHOLD 2
extern int mod(int n, int x);
extern int getDistance(int x1, int y1, int x2, int y2);
extern void fireGuns(Entity *owner);
extern float getAngle(int x1, int y1, int x2, int y2);
extern void applyFighterThrust(void);
extern void applyFighterBrakes(void);
extern Battle battle;
extern Entity *self;
extern Entity *player;