103 lines
3.5 KiB
C
103 lines
3.5 KiB
C
/*
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Copyright (C) 2015 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "stats.h"
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void drawStats(void)
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{
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int y, hours, minutes, seconds;
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SDL_Rect r;
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char timePlayed[MAX_NAME_LENGTH];
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
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SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 128);
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SDL_RenderFillRect(app.renderer, NULL);
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
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r.w = 500;
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r.h = 600;
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r.x = (SCREEN_WIDTH / 2) - r.w / 2;
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r.y = (SCREEN_HEIGHT / 2) - r.h / 2;
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SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 0);
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SDL_RenderFillRect(app.renderer, &r);
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SDL_SetRenderDrawColor(app.renderer, 200, 200, 200, 255);
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SDL_RenderDrawRect(app.renderer, &r);
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drawText(SCREEN_WIDTH / 2, 70, 28, TA_CENTER, colors.white, "Stats");
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SDL_SetRenderDrawColor(app.renderer, 128, 128, 128, 255);
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SDL_RenderDrawLine(app.renderer, r.x, 120, r.x + r.w, 120);
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y = 140;
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drawText(r.x + 20, y, 18, TA_LEFT, colors.white, "Missions Started");
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, "%d", game.stats.missionsStarted);
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y += 40;
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drawText(r.x + 20, y, 18, TA_LEFT, colors.white, "Missions Completed");
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, "%d", game.stats.missionsCompleted);
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y += 40;
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drawText(r.x + 20, y, 18, TA_LEFT, colors.white, "Shots Fired");
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, "%d", game.stats.shotsFired);
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y += 40;
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drawText(r.x + 20, y, 18, TA_LEFT, colors.white, "Shots Hit");
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, "%d", game.stats.shotsHit);
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y += 40;
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drawText(r.x + 20, y, 18, TA_LEFT, colors.white, "Missiles Fired");
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, "%d", game.stats.missilesFired);
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y += 40;
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drawText(r.x + 20, y, 18, TA_LEFT, colors.white, "Missiles Hit");
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, "%d", game.stats.missilesHit);
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y += 40;
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drawText(r.x + 20, y, 18, TA_LEFT, colors.white, "Enemies Killed (Player)");
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, "%d", game.stats.playerKills);
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y += 40;
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drawText(r.x + 20, y, 18, TA_LEFT, colors.white, "Enemies Killed (All)");
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, "%d", game.stats.enemiesKilled);
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y += 40;
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drawText(r.x + 20, y, 18, TA_LEFT, colors.white, "Allies Lost");
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, "%d", game.stats.alliesKilled);
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y += 40;
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drawText(r.x + 20, y, 18, TA_LEFT, colors.white, "Times Killed");
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, "%d", game.stats.playerKilled);
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y += 60;
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seconds = game.stats.time / FPS;
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minutes = (seconds / 60) % 60;
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hours = seconds / (60 * 60);
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seconds %= 60;
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sprintf(timePlayed, "%dh:%02dm:%02ds", hours, minutes, seconds);
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drawText(r.x + 20, y, 18, TA_LEFT, colors.white, "Time Played");
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, timePlayed);
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drawWidgets("stats");
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}
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