56 lines
2.0 KiB
C
56 lines
2.0 KiB
C
/*
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Copyright (C) 2015-2016 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#define TURN_SPEED 0.1
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#define TURN_THRESHOLD 2
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#include "../common.h"
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#include "../json/cJSON.h"
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extern Entity *spawnEntity(void);
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extern void addSmallExplosion(void);
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extern void playBattleSound(int id, int x, int y);
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extern float getAngle(int x1, int y1, int x2, int y2);
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extern SDL_Texture *getTexture(char *filename);
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extern char *readFile(char *filename);
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extern long flagsToLong(char *flags, int *add);
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extern long lookup(char *name);
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extern void doAI(void);
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extern void applyFighterThrust(void);
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extern void addLargeEngineEffect(void);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore);
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extern void addDebris(int x, int y, int amount);
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extern void runScriptFunction(char *format, ...);
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extern void updateObjective(char *name, int type);
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extern char **getFileList(char *dir, int *count);
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extern int getJSONValue(cJSON *node, char *name, int defValue);
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extern char *getJSONValueStr(cJSON *node, char *name, char *defValue);
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extern char *getTranslatedString(char *string);
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extern void addLargeExplosion(void);
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extern char **toTypeArray(char *types, int *numTypes);
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extern void updateCondition(char *name, int type);
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extern void addMessageBox(char *title, char *body, int important);
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extern Battle battle;
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extern Entity *player;
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extern Entity *self;
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