tbftss/src/battle
Steve 5bf486ede6 Display all available weapons on HUD. 2016-02-20 15:04:15 +00:00
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ai.c Bug fix for wandering ships. 2015-12-30 18:44:48 +00:00
ai.h Added debug keys. 2015-12-18 10:12:37 +00:00
battle.c Now drawing stars after planet. Increased size of brightest stars by one pixel. 2016-02-14 11:08:03 +00:00
battle.h Added Locations for use with mission scripting. 2015-12-22 12:42:04 +00:00
bullets.c Renamed "textureName" to simply "texture". 2016-02-13 14:31:45 +00:00
bullets.h Use float for draw angle, instead of int. 2015-12-17 23:14:25 +00:00
capitalShips.c When activating a captial ship, also activate its components. 2015-12-30 18:43:47 +00:00
capitalShips.h Generate cap ship component names from parent name. 2015-12-18 12:02:45 +00:00
challenges.c Added new stats. 2015-11-17 07:23:50 +00:00
challenges.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
debris.c Scatter debris more quickly. 2015-12-13 17:55:10 +00:00
debris.h Use float for draw angle, instead of int. 2015-12-17 23:14:25 +00:00
effects.c Fixed ECM halo effect. 2016-02-15 15:23:51 +00:00
effects.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
entities.c Added disabled pulse effect to entities. 2016-02-14 16:34:11 +00:00
entities.h Added disabled pulse effect to entities. 2016-02-14 16:34:11 +00:00
extractionPoint.c Added jump effects (sound and graphics). 2016-02-14 18:13:15 +00:00
extractionPoint.h Added jump effects (sound and graphics). 2016-02-14 18:13:15 +00:00
fighters.c Added ECM, mag bolt hit, and power down sounds. 2016-02-20 14:19:59 +00:00
fighters.h Added debris. 2015-12-13 14:50:54 +00:00
grid.c Clear entire grid at start of frame (removing individuals is buggy right now). 2015-12-08 06:44:53 +00:00
grid.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
hud.c Display all available weapons on HUD. 2016-02-20 15:04:15 +00:00
hud.h Display all available weapons on HUD. 2016-02-20 15:04:15 +00:00
items.c Renamed "textureName" to simply "texture". 2016-02-13 14:31:45 +00:00
items.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
locations.c Allowed locations to be activated by scripts. Added eliminate all objective type. 2015-12-22 17:58:18 +00:00
locations.h Added Locations for use with mission scripting. 2015-12-22 12:42:04 +00:00
messageBox.c Shorten time between message box displays. 2015-12-30 18:43:20 +00:00
messageBox.h Set size of message box, based on amount of text. 2015-12-06 15:03:44 +00:00
missionInfo.c Added "unwinnable" mission flag, to automatically continue the game when the player is defeated. 2016-01-25 14:58:07 +00:00
missionInfo.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
objectives.c Replaced "Dummy" missions with manual complete flag. 2016-01-25 15:09:14 +00:00
objectives.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
player.c Display all available weapons on HUD. 2016-02-20 15:04:15 +00:00
player.h Allow the player to select and fire rockets, when using a bomber. 2015-12-23 16:25:25 +00:00
radar.c Decreased warning range for battle area bounds. 2015-12-20 14:32:21 +00:00
radar.h Use float for draw angle, instead of int. 2015-12-17 23:14:25 +00:00
rope.c Further capital ship code updates. Added long range fire flag for cannons. 2015-12-08 22:42:31 +00:00
rope.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
script.c Allowed locations to be activated by scripts. Added eliminate all objective type. 2015-12-22 17:58:18 +00:00
script.h Allowed locations to be activated by scripts. Added eliminate all objective type. 2015-12-22 17:58:18 +00:00
starfield.c Now drawing stars after planet. Increased size of brightest stars by one pixel. 2016-02-14 11:08:03 +00:00
starfield.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
waypoints.c EF_STATIC now means entity will never move (not even rotate). 2015-12-10 11:46:57 +00:00
waypoints.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00