424 lines
7.8 KiB
C
424 lines
7.8 KiB
C
/*
|
|
Copyright (C) 2015-2018 Parallel Realities
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
#ifndef REVISION
|
|
#define REVISION 0
|
|
#endif
|
|
|
|
#ifndef DATA_DIR
|
|
#define DATA_DIR ""
|
|
#endif
|
|
|
|
#ifndef FIXED_RESOLUTION
|
|
#define FIXED_RESOLUTION 0
|
|
#endif
|
|
|
|
#ifndef AUDIO_FREQUENCY
|
|
#define AUDIO_FREQUENCY 44100
|
|
#endif
|
|
|
|
#ifndef AUDIO_CHANNELS
|
|
#define AUDIO_CHANNELS 2
|
|
#endif
|
|
|
|
#ifndef AUDIO_CHUNKSIZE
|
|
#define AUDIO_CHUNKSIZE 1024
|
|
#endif
|
|
|
|
#ifndef AUDIO_MIX_CHANNELS
|
|
#define AUDIO_MIX_CHANNELS 64
|
|
#endif
|
|
|
|
#define _(string) getTranslatedString(string)
|
|
|
|
#define PI 3.14159265358979323846
|
|
#define MIN(a,b) (((a)<(b))?(a):(b))
|
|
#define MAX(a,b) (((a)>(b))?(a):(b))
|
|
#define CAROLINE(a,b) MIN(a,b)
|
|
#define STRNCPY(dest, src, n) strncpy(dest, src, n); dest[n - 1] = '\0'
|
|
#define TO_RAIDANS(angleDegrees) (angleDegrees * PI / 180.0)
|
|
#define TO_DEGREES(angleRadians) (angleRadians * 180.0 / PI)
|
|
|
|
#define SAVE_FILENAME "game.save"
|
|
#define CONFIG_FILENAME "config.json"
|
|
|
|
#define SCREEN_WIDTH 1280
|
|
#define SCREEN_HEIGHT 720
|
|
|
|
#define UI_WIDTH 1280
|
|
#define UI_HEIGHT 720
|
|
|
|
#define MAX_KEYBOARD_KEYS 350
|
|
#define MAX_MOUSE_BUTTONS 6
|
|
|
|
#define FPS 60
|
|
|
|
#define MAX_NAME_LENGTH 32
|
|
#define MAX_DESCRIPTION_LENGTH 512
|
|
#define MAX_LINE_LENGTH 1024
|
|
#define MAX_FILENAME_LENGTH 1024
|
|
#define MAX_PATH_LENGTH 4096
|
|
|
|
#define NUM_TEXTURE_BUCKETS 32
|
|
#define NUM_ATLAS_BUCKETS 64
|
|
#define NUM_GLYPH_BUCKETS 128
|
|
|
|
#define MAX_STARS 500
|
|
|
|
#define MAX_CHALLENGES 3
|
|
|
|
#define MAX_FIGHTER_GUNS 12
|
|
#define MAX_TARGET_RANGE 65536
|
|
#define MAX_SYSTEM_POWER 100
|
|
|
|
#define BATTLE_AREA_CELLS 50
|
|
#define BATTLE_AREA_WIDTH (640 * BATTLE_AREA_CELLS)
|
|
#define BATTLE_AREA_HEIGHT (360 * BATTLE_AREA_CELLS)
|
|
#define BATTLE_AREA_EDGE 250
|
|
|
|
#define BF_NONE 0
|
|
#define BF_ENGINE (2 << 0)
|
|
#define BF_SYSTEM_DAMAGE (2 << 1)
|
|
#define BF_SHIELD_DAMAGE (2 << 2)
|
|
#define BF_EXPLODES (2 << 3)
|
|
|
|
#define EF_NONE 0
|
|
#define EF_NO_KILL (2 << 0)
|
|
#define EF_DISABLED (2 << 1)
|
|
#define EF_IMMORTAL (2 << 2)
|
|
#define EF_MISSION_TARGET (2 << 3)
|
|
#define EF_NO_MT_BOX (2 << 4)
|
|
#define EF_HAS_ROPE (2 << 5)
|
|
#define EF_COLLECTS_ITEMS (2 << 6)
|
|
#define EF_MUST_DISABLE (2 << 7)
|
|
#define EF_RETREATING (2 << 8)
|
|
#define EF_NO_EPIC (2 << 9)
|
|
#define EF_STATIC (2 << 10)
|
|
#define EF_TAKES_DAMAGE (2 << 11)
|
|
#define EF_SECONDARY_TARGET (2 << 12)
|
|
#define EF_AI_TARGET (2 << 13)
|
|
#define EF_AI_LEADER (2 << 14)
|
|
#define EF_ROPED_ATTACHED (2 << 15)
|
|
#define EF_NO_KILL_INC (2 << 16)
|
|
#define EF_SHORT_RADAR_RANGE (2 << 17)
|
|
#define EF_NO_PLAYER_TARGET (2 << 18)
|
|
#define EF_AI_IGNORE (2 << 19)
|
|
#define EF_NON_SOLID (2 << 20)
|
|
#define EF_NO_HEALTH_BAR (2 << 21)
|
|
#define EF_FRIENDLY_HEALTH_BAR (2 << 22)
|
|
#define EF_NO_THREAT (2 << 23)
|
|
#define EF_DROPS_ITEMS (2 << 24)
|
|
#define EF_COMMON_FIGHTER (2 << 25)
|
|
|
|
#define AIF_NONE 0
|
|
#define AIF_FOLLOWS_PLAYER (2 << 0)
|
|
#define AIF_MOVES_TO_PLAYER (2 << 1)
|
|
#define AIF_UNLIMITED_RANGE (2 << 2)
|
|
#define AIF_COLLECTS_ITEMS (2 << 3)
|
|
#define AIF_TOWS (2 << 4)
|
|
#define AIF_RETREATS (2 << 5)
|
|
#define AIF_GOAL_JUMPGATE (2 << 6)
|
|
#define AIF_AVOIDS_COMBAT (2 << 7)
|
|
#define AIF_DEFENSIVE (2 << 8)
|
|
#define AIF_MISSILE_BOAT (2 << 9)
|
|
#define AIF_AGGRESSIVE (2 << 10)
|
|
#define AIF_LONG_RANGE_FIRE (2 << 11)
|
|
#define AIF_MOVES_TO_LEADER (2 << 12)
|
|
#define AIF_EVADE (2 << 13)
|
|
#define AIF_WANDERS (2 << 14)
|
|
#define AIF_COVERS_RETREAT (2 << 15)
|
|
#define AIF_TARGET_FOCUS (2 << 16)
|
|
#define AIF_DROPS_MINES (2 << 17)
|
|
#define AIF_ASSASSIN (2 << 18)
|
|
#define AIF_SUSPICIOUS (2 << 19)
|
|
#define AIF_ZAK_SUSPICIOUS (2 << 20)
|
|
#define AIF_SURRENDERS (2 << 21)
|
|
#define AIF_SURRENDERING (2 << 22)
|
|
#define AIF_SURRENDERED (2 << 23)
|
|
|
|
/* player abilities */
|
|
#define BOOST_RECHARGE_TIME (FPS * 7)
|
|
#define BOOST_FINISHED_TIME (FPS * 0.75)
|
|
#define ECM_RECHARGE_TIME (FPS * 7)
|
|
|
|
#define MB_NORMAL 0
|
|
#define MB_IMPORTANT 1
|
|
#define MB_PANDORAN 2
|
|
|
|
#define SS_NORMAL 0
|
|
#define SS_SOL 1
|
|
#define SS_PANDORAN 2
|
|
|
|
#define MAX_SUSPICION_LEVEL 1500.0
|
|
#define MAX_ZAK_SUSPICION_LEVEL (FPS * 30)
|
|
|
|
enum
|
|
{
|
|
CONTROL_FIRE,
|
|
CONTROL_ACCELERATE,
|
|
CONTROL_BOOST,
|
|
CONTROL_ECM,
|
|
CONTROL_BRAKE,
|
|
CONTROL_TARGET,
|
|
CONTROL_MISSILE,
|
|
CONTROL_GUNS,
|
|
CONTROL_RADAR,
|
|
CONTROL_PREV_FIGHTER,
|
|
CONTROL_NEXT_FIGHTER,
|
|
CONTROL_SCREENSHOT,
|
|
CONTROL_MAX
|
|
};
|
|
|
|
enum
|
|
{
|
|
MD_NONE,
|
|
MD_OK,
|
|
MD_OK_CANCEL
|
|
};
|
|
|
|
enum
|
|
{
|
|
ET_FIGHTER,
|
|
ET_ITEM,
|
|
ET_WAYPOINT,
|
|
ET_COMPONENT_GUN,
|
|
ET_COMPONENT_ENGINE,
|
|
ET_COMPONENT,
|
|
ET_CAPITAL_SHIP,
|
|
ET_JUMPGATE,
|
|
ET_MINE,
|
|
ET_SHADOW_MINE
|
|
};
|
|
|
|
enum
|
|
{
|
|
TA_LEFT,
|
|
TA_RIGHT,
|
|
TA_CENTER
|
|
};
|
|
|
|
enum
|
|
{
|
|
ALIVE_ALIVE,
|
|
ALIVE_DYING,
|
|
ALIVE_DEAD,
|
|
ALIVE_ESCAPED
|
|
};
|
|
|
|
enum
|
|
{
|
|
SIDE_NONE,
|
|
SIDE_ALLIES,
|
|
SIDE_TZAC,
|
|
SIDE_PANDORAN,
|
|
SIDE_PIRATE,
|
|
SIDE_MERC,
|
|
SIDE_CSN,
|
|
SIDE_UNF,
|
|
SIDE_MAX
|
|
};
|
|
|
|
enum
|
|
{
|
|
BT_NONE,
|
|
BT_PARTICLE,
|
|
BT_PLASMA,
|
|
BT_LASER,
|
|
BT_MAG,
|
|
BT_ROCKET,
|
|
BT_MISSILE,
|
|
BT_MAX
|
|
};
|
|
|
|
enum
|
|
{
|
|
DT_ANY,
|
|
DT_NO_SPIN,
|
|
DT_INSTANT,
|
|
DT_SIMPLE
|
|
};
|
|
|
|
enum
|
|
{
|
|
EFFECT_POINT,
|
|
EFFECT_LINE,
|
|
EFFECT_TEXTURE,
|
|
EFFECT_HALO,
|
|
EFFECT_ECM
|
|
};
|
|
|
|
enum
|
|
{
|
|
SND_PARTICLE,
|
|
SND_PLASMA,
|
|
SND_LASER,
|
|
SND_MAG,
|
|
SND_ARMOUR_HIT,
|
|
SND_SHIELD_HIT,
|
|
SND_SHIELD_BREAK,
|
|
SND_EXPLOSION_1,
|
|
SND_EXPLOSION_2,
|
|
SND_EXPLOSION_3,
|
|
SND_EXPLOSION_4,
|
|
SND_EXPLOSION_5,
|
|
SND_GET_ITEM,
|
|
SND_MISSILE,
|
|
SND_INCOMING,
|
|
SND_SELECT_WEAPON,
|
|
SND_JUMP,
|
|
SND_ECM,
|
|
SND_MAG_HIT,
|
|
SND_POWER_DOWN,
|
|
SND_BOOST,
|
|
SND_RADIO,
|
|
SND_TROPHY,
|
|
SND_MINE_WARNING,
|
|
SND_TIME_WARNING,
|
|
SND_CAP_DEATH,
|
|
SND_GUI_CLICK,
|
|
SND_GUI_SELECT,
|
|
SND_GUI_CLOSE,
|
|
SND_GUI_DENIED,
|
|
SND_ZOOM,
|
|
SND_NEW_OBJECTIVE,
|
|
SND_NO_MISSILES,
|
|
SND_RECHARGED,
|
|
SND_TOW_ROPE,
|
|
SND_OBJECTIVE_COMPLETE,
|
|
SND_OBJECTIVE_FAILED,
|
|
SND_WAYPOINT,
|
|
SND_MAX
|
|
};
|
|
|
|
enum
|
|
{
|
|
OS_INCOMPLETE,
|
|
OS_COMPLETE,
|
|
OS_FAILED,
|
|
OS_CONDITION,
|
|
OS_MAX
|
|
};
|
|
|
|
enum
|
|
{
|
|
TT_DESTROY,
|
|
TT_DISABLE,
|
|
TT_WAYPOINT,
|
|
TT_ESCAPED,
|
|
TT_ITEM,
|
|
TT_STOLEN,
|
|
TT_MISC
|
|
};
|
|
|
|
enum
|
|
{
|
|
MS_START,
|
|
MS_IN_PROGRESS,
|
|
MS_PAUSED,
|
|
MS_COMPLETE,
|
|
MS_FAILED,
|
|
MS_TIME_UP
|
|
};
|
|
|
|
enum
|
|
{
|
|
WT_BUTTON,
|
|
WT_IMG_BUTTON,
|
|
WT_SELECT,
|
|
WT_SELECT_BUTTON,
|
|
WT_CONTROL_CONFIG
|
|
};
|
|
|
|
enum
|
|
{
|
|
CHALLENGE_ARMOUR,
|
|
CHALLENGE_TIME,
|
|
CHALLENGE_SHOT_ACCURACY,
|
|
CHALLENGE_ROCKET_ACCURACY,
|
|
CHALLENGE_MISSILE_ACCURACY,
|
|
CHALLENGE_NO_LOSSES,
|
|
CHALLENGE_1_LOSS,
|
|
CHALLENGE_LOSSES,
|
|
CHALLENGE_PLAYER_KILLS,
|
|
CHALLENGE_DISABLE,
|
|
CHALLENGE_ITEMS,
|
|
CHALLENGE_PLAYER_ITEMS,
|
|
CHALLENGE_RESCUE,
|
|
CHALLENGE_SURVIVE,
|
|
CHALLENGE_SURRENDER,
|
|
CHALLENGE_WAYPOINTS,
|
|
CHALLENGE_MAX
|
|
};
|
|
|
|
enum
|
|
{
|
|
STAT_PERCENT_COMPLETE,
|
|
STAT_MISSIONS_STARTED,
|
|
STAT_MISSIONS_COMPLETED,
|
|
STAT_OPTIONAL_COMPLETED,
|
|
STAT_CHALLENGES_STARTED,
|
|
STAT_CHALLENGES_COMPLETED,
|
|
STAT_SHOTS_FIRED,
|
|
STAT_SHOTS_HIT,
|
|
STAT_SHOT_ACCURACY,
|
|
STAT_ROCKETS_FIRED,
|
|
STAT_ROCKETS_HIT,
|
|
STAT_ROCKET_ACCURACY,
|
|
STAT_MISSILES_FIRED,
|
|
STAT_MISSILES_HIT,
|
|
STAT_MISSILE_ACCURACY,
|
|
STAT_ENEMIES_KILLED,
|
|
STAT_ENEMIES_KILLED_PLAYER,
|
|
STAT_ALLIES_KILLED,
|
|
STAT_PLAYER_KILLED,
|
|
STAT_ENEMIES_DISABLED,
|
|
STAT_ENEMIES_ESCAPED,
|
|
STAT_ECM,
|
|
STAT_BOOST,
|
|
STAT_MISSILES_EVADED,
|
|
STAT_MISSILES_STRUCK,
|
|
STAT_CIVILIANS_RESCUED,
|
|
STAT_CIVILIANS_KILLED,
|
|
STAT_TUG,
|
|
STAT_SHUTTLE,
|
|
STAT_NUM_TOWED,
|
|
STAT_ITEMS_COLLECTED,
|
|
STAT_ITEMS_COLLECTED_PLAYER,
|
|
STAT_WAYPOINTS_VISITED,
|
|
STAT_EPIC_KILL_STREAK,
|
|
STAT_CAPITAL_SHIPS_DESTROYED,
|
|
STAT_CAPITAL_SHIPS_LOST,
|
|
STAT_MINES_DESTROYED,
|
|
STAT_ENEMIES_SURRENDERED,
|
|
/* add stats before here, so as not to mess up the stats screen */
|
|
STAT_TIME,
|
|
STAT_MAX
|
|
};
|
|
|
|
enum
|
|
{
|
|
TROPHY_BRONZE,
|
|
TROPHY_SILVER,
|
|
TROPHY_GOLD,
|
|
TROPHY_PLATINUM,
|
|
TROPHY_UNEARNED,
|
|
TROPHY_MAX
|
|
};
|