407 lines
7.5 KiB
C
407 lines
7.5 KiB
C
/*
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Copyright (C) 2015-2017 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef REVISION
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#define REVISION 0
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#endif
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#ifndef DATA_DIR
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#define DATA_DIR ""
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#endif
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#ifndef FIXED_RESOLUTION
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#define FIXED_RESOLUTION 0
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#endif
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#define _(string) getTranslatedString(string)
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#define PI 3.14159265358979323846
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#define MIN(a,b) (((a)<(b))?(a):(b))
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#define MAX(a,b) (((a)>(b))?(a):(b))
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#define STRNCPY(dest, src, n) strncpy(dest, src, n); dest[n - 1] = '\0'
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#define TO_RAIDANS(angleDegrees) (angleDegrees * PI / 180.0)
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#define TO_DEGREES(angleRadians) (angleRadians * 180.0 / PI)
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#define SAVE_FILENAME "game.save"
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#define CONFIG_FILENAME "config.json"
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#define SCREEN_WIDTH 1280
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#define SCREEN_HEIGHT 720
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#define MAX_KEYBOARD_KEYS 350
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#define MAX_MOUSE_BUTTONS 6
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#define FPS 60
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#define LOGIC_RATE (1000.0 / FPS)
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#define TEXT_TTL (1000 * 20)
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#define MAX_NAME_LENGTH 32
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#define MAX_DESCRIPTION_LENGTH 512
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#define MAX_LINE_LENGTH 1024
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#define MAX_FILENAME_LENGTH 1024
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#define NUM_TEXTURE_BUCKETS 32
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#define MAX_STARS 500
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#define MAX_CHALLENGES 3
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#define MAX_FONTS 32
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#define NUM_TEXT_BUCKETS 64
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#define MAX_FIGHTER_GUNS 12
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#define MAX_TARGET_RANGE 65536
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#define MAX_SYSTEM_POWER 100
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#define BATTLE_AREA_CELLS 50
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#define BATTLE_AREA_WIDTH (640 * BATTLE_AREA_CELLS)
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#define BATTLE_AREA_HEIGHT (360 * BATTLE_AREA_CELLS)
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#define BATTLE_AREA_EDGE 250
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#define BF_NONE 0
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#define BF_ENGINE (2 << 0)
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#define BF_SYSTEM_DAMAGE (2 << 1)
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#define BF_SHIELD_DAMAGE (2 << 2)
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#define BF_EXPLODES (2 << 3)
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#define EF_NONE 0
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#define EF_NO_KILL (2 << 0)
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#define EF_DISABLED (2 << 1)
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#define EF_IMMORTAL (2 << 2)
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#define EF_MISSION_TARGET (2 << 3)
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#define EF_NO_MT_BOX (2 << 4)
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#define EF_HAS_ROPE (2 << 5)
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#define EF_COLLECTS_ITEMS (2 << 6)
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#define EF_MUST_DISABLE (2 << 7)
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#define EF_RETREATING (2 << 8)
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#define EF_NO_EPIC (2 << 9)
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#define EF_STATIC (2 << 10)
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#define EF_TAKES_DAMAGE (2 << 11)
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#define EF_SECONDARY_TARGET (2 << 12)
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#define EF_AI_TARGET (2 << 13)
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#define EF_AI_LEADER (2 << 14)
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#define EF_ROPED_ATTACHED (2 << 15)
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#define EF_NO_KILL_INC (2 << 16)
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#define EF_SHORT_RADAR_RANGE (2 << 17)
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#define EF_NO_PLAYER_TARGET (2 << 18)
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#define EF_AI_IGNORE (2 << 19)
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#define EF_NON_SOLID (2 << 20)
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#define EF_NO_HEALTH_BAR (2 << 21)
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#define EF_FRIENDLY_HEALTH_BAR (2 << 22)
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#define EF_NO_THREAT (2 << 23)
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#define EF_DROPS_ITEMS (2 << 24)
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#define EF_COMMON_FIGHTER (2 << 25)
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#define AIF_NONE 0
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#define AIF_FOLLOWS_PLAYER (2 << 0)
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#define AIF_MOVES_TO_PLAYER (2 << 1)
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#define AIF_UNLIMITED_RANGE (2 << 2)
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#define AIF_COLLECTS_ITEMS (2 << 3)
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#define AIF_TOWS (2 << 4)
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#define AIF_RETREATS (2 << 5)
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#define AIF_GOAL_JUMPGATE (2 << 6)
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#define AIF_AVOIDS_COMBAT (2 << 7)
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#define AIF_DEFENSIVE (2 << 8)
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#define AIF_MISSILE_BOAT (2 << 9)
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#define AIF_AGGRESSIVE (2 << 10)
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#define AIF_LONG_RANGE_FIRE (2 << 11)
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#define AIF_MOVES_TO_LEADER (2 << 12)
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#define AIF_EVADE (2 << 13)
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#define AIF_WANDERS (2 << 14)
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#define AIF_COVERS_RETREAT (2 << 15)
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#define AIF_TARGET_FOCUS (2 << 16)
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#define AIF_DROPS_MINES (2 << 17)
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#define AIF_ASSASSIN (2 << 18)
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#define AIF_SUSPICIOUS (2 << 19)
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#define AIF_ZAK_SUSPICIOUS (2 << 20)
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#define AIF_SURRENDERS (2 << 21)
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#define AIF_SURRENDERING (2 << 22)
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#define AIF_SURRENDERED (2 << 23)
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/* player abilities */
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#define BOOST_RECHARGE_TIME (FPS * 7)
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#define BOOST_FINISHED_TIME (FPS * 0.75)
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#define ECM_RECHARGE_TIME (FPS * 7)
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#define MB_NORMAL 0
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#define MB_IMPORTANT 1
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#define MB_PANDORAN 2
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#define SS_NORMAL 0
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#define SS_SOL 1
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#define SS_PANDORAN 2
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#define MAX_SUSPICION_LEVEL 1500.0
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#define MAX_ZAK_SUSPICION_LEVEL (FPS * 30)
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enum
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{
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CONTROL_FIRE,
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CONTROL_ACCELERATE,
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CONTROL_BOOST,
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CONTROL_ECM,
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CONTROL_BRAKE,
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CONTROL_TARGET,
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CONTROL_MISSILE,
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CONTROL_GUNS,
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CONTROL_RADAR,
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CONTROL_PREV_FIGHTER,
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CONTROL_NEXT_FIGHTER,
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CONTROL_SCREENSHOT,
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CONTROL_MAX
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};
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enum
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{
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MD_NONE,
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MD_OK,
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MD_OK_CANCEL
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};
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enum
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{
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ET_FIGHTER,
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ET_ITEM,
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ET_WAYPOINT,
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ET_COMPONENT_GUN,
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ET_COMPONENT_ENGINE,
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ET_COMPONENT,
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ET_CAPITAL_SHIP,
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ET_JUMPGATE,
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ET_MINE,
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ET_SHADOW_MINE
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};
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enum
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{
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TA_LEFT,
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TA_RIGHT,
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TA_CENTER
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};
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enum
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{
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ALIVE_ALIVE,
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ALIVE_DYING,
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ALIVE_DEAD,
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ALIVE_ESCAPED
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};
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enum
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{
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SIDE_NONE,
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SIDE_ALLIES,
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SIDE_TZAC,
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SIDE_PANDORAN,
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SIDE_PIRATE,
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SIDE_MERC,
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SIDE_CSN,
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SIDE_UNF,
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SIDE_MAX
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};
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enum
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{
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BT_NONE,
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BT_PARTICLE,
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BT_PLASMA,
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BT_LASER,
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BT_MAG,
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BT_ROCKET,
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BT_MISSILE,
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BT_MAX
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};
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enum
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{
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DT_ANY,
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DT_NO_SPIN,
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DT_INSTANT,
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DT_SIMPLE
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};
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enum
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{
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EFFECT_POINT,
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EFFECT_LINE,
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EFFECT_TEXTURE,
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EFFECT_HALO,
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EFFECT_ECM
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};
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enum
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{
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SND_PARTICLE,
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SND_PLASMA,
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SND_LASER,
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SND_MAG,
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SND_ARMOUR_HIT,
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SND_SHIELD_HIT,
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SND_SHIELD_BREAK,
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SND_EXPLOSION_1,
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SND_EXPLOSION_2,
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SND_EXPLOSION_3,
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SND_EXPLOSION_4,
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SND_EXPLOSION_5,
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SND_GET_ITEM,
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SND_MISSILE,
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SND_INCOMING,
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SND_SELECT_WEAPON,
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SND_JUMP,
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SND_ECM,
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SND_MAG_HIT,
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SND_POWER_DOWN,
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SND_BOOST,
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SND_RADIO,
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SND_TROPHY,
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SND_MINE_WARNING,
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SND_TIME_WARNING,
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SND_CAP_DEATH,
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SND_GUI_CLICK,
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SND_GUI_SELECT,
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SND_GUI_CLOSE,
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SND_GUI_DENIED,
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SND_ZOOM,
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SND_NEW_OBJECTIVE,
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SND_NO_MISSILES,
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SND_RECHARGED,
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SND_TOW_ROPE,
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SND_OBJECTIVE_COMPLETE,
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SND_OBJECTIVE_FAILED,
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SND_WAYPOINT,
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SND_MAX
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};
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enum
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{
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OS_INCOMPLETE,
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OS_COMPLETE,
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OS_FAILED,
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OS_CONDITION,
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OS_MAX
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};
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enum
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{
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TT_DESTROY,
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TT_DISABLE,
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TT_WAYPOINT,
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TT_ESCAPED,
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TT_ITEM,
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TT_STOLEN,
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TT_MISC
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};
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enum
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{
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MS_START,
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MS_IN_PROGRESS,
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MS_PAUSED,
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MS_COMPLETE,
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MS_FAILED,
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MS_TIME_UP
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};
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enum
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{
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WT_BUTTON,
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WT_IMG_BUTTON,
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WT_SELECT,
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WT_SELECT_BUTTON,
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WT_CONTROL_CONFIG
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};
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enum
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{
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CHALLENGE_ARMOUR,
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CHALLENGE_TIME,
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CHALLENGE_SHOT_ACCURACY,
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CHALLENGE_ROCKET_ACCURACY,
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CHALLENGE_MISSILE_ACCURACY,
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CHALLENGE_NO_LOSSES,
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CHALLENGE_1_LOSS,
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CHALLENGE_LOSSES,
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CHALLENGE_PLAYER_KILLS,
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CHALLENGE_DISABLE,
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CHALLENGE_ITEMS,
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CHALLENGE_PLAYER_ITEMS,
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CHALLENGE_RESCUE,
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CHALLENGE_SURVIVE,
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CHALLENGE_SURRENDER,
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CHALLENGE_WAYPOINTS,
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CHALLENGE_MAX
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};
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enum
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{
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STAT_PERCENT_COMPLETE,
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STAT_MISSIONS_STARTED,
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STAT_MISSIONS_COMPLETED,
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STAT_OPTIONAL_COMPLETED,
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STAT_CHALLENGES_STARTED,
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STAT_CHALLENGES_COMPLETED,
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STAT_SHOTS_FIRED,
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STAT_SHOTS_HIT,
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STAT_SHOT_ACCURACY,
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STAT_ROCKETS_FIRED,
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STAT_ROCKETS_HIT,
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STAT_ROCKET_ACCURACY,
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STAT_MISSILES_FIRED,
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STAT_MISSILES_HIT,
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STAT_MISSILE_ACCURACY,
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STAT_ENEMIES_KILLED,
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STAT_ENEMIES_KILLED_PLAYER,
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STAT_ALLIES_KILLED,
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STAT_PLAYER_KILLED,
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STAT_ENEMIES_DISABLED,
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STAT_ENEMIES_ESCAPED,
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STAT_ECM,
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STAT_BOOST,
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STAT_MISSILES_EVADED,
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STAT_MISSILES_STRUCK,
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STAT_CIVILIANS_RESCUED,
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STAT_CIVILIANS_KILLED,
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STAT_TUG,
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STAT_SHUTTLE,
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STAT_NUM_TOWED,
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STAT_ITEMS_COLLECTED,
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STAT_ITEMS_COLLECTED_PLAYER,
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STAT_WAYPOINTS_VISITED,
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STAT_EPIC_KILL_STREAK,
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STAT_CAPITAL_SHIPS_DESTROYED,
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STAT_CAPITAL_SHIPS_LOST,
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STAT_MINES_DESTROYED,
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STAT_ENEMIES_SURRENDERED,
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/* add stats before here, so as not to mess up the stats screen */
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STAT_TIME,
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STAT_MAX
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};
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enum
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{
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TROPHY_BRONZE,
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TROPHY_SILVER,
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TROPHY_GOLD,
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TROPHY_PLATINUM,
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TROPHY_UNEARNED,
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TROPHY_MAX
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};
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