tbftss/src/battle/waypoints.c

48 lines
1.2 KiB
C

/*
Copyright (C) 2015 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "waypoints.h"
static void rotate(void);
Entity *spawnWaypoint(void)
{
Entity *waypoint = malloc(sizeof(Entity));
memset(waypoint, 0, sizeof(Entity));
battle.entityTail->next = waypoint;
battle.entityTail = waypoint;
waypoint->type = ET_WAYPOINT;
waypoint->health = waypoint->maxHealth = FPS;
waypoint->texture = getTexture("gfx/entities/waypoint.png");
waypoint->action = rotate;
return waypoint;
}
static void rotate(void)
{
self->angle += 0.1;
if (self->angle >= 360)
{
self -= 360;
}
}