207 lines
6.2 KiB
Plaintext
207 lines
6.2 KiB
Plaintext
Changelog
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1.5.1
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* Updated Catalan translation (thanks, oriolhub)
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* Misc bug and compile fixes.
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1.5
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* Game now renders at chosen resolution instead of scaling up from 1280 x 720
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* Added command line switch -size to allow for custom window sizes.
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- For example: -size 900x600 for a width and height of 900 x 600.
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* Minimum resolution is now 1280 x 720
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* Graphics and fonts now use texture atlases to help with performance.
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* Misc. bug fixes.
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1.4
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* Add Mac make file
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* Added ca, da, es, fr, it, nl, pl, and sv po files, created using Google Translate (quality will be low; used as a starting point).
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* Numerous compile and runtime fixes.
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1.3
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* Added a fighter database, to view information about the in-game fighters
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1.2
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* Reduced missile damage from 75pts to 50pts.
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* Rebalanced some missions, due to missile damage reduction.
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* Fixed numerous mission bugs.
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* Surrendering vessels will now fly away slower, to allow the player to catch them more easily.
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* Music pauses when window focus is lost.
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1.11
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* Uncoupled event handling from frame rate.
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* Show move-like directional cursor when dragging galactic map.
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1.1
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* Epic missions now have limited "lives". A player can only be killed a certain number of times before they automatically fail the mission. This is to discourage reckless play.
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1.01
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* Corrected "Nation of Tzac" to "Kingdom of Tzac" in a few cases
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* Fixed broken REVISION makefile macro when git is not available
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1.0
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* Campaign fixes
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* Mouse is now restricted to game window when in battle
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* Campaign missions can now be freely played after finishing the game
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* Some trophy requirements were reduced, to make them easier to get
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0.99
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* Fixed a bug with switching guns when ship has no guns
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* Made Bodyguard and Team Player trophies easier to achieve
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* Campaign tweaks and bugs fixes
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0.98
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* Campaign tweaks and bugs fixes
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* Challenge updates
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0.97
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* Campaign tweaks and bugs fixes
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* Challenge updates
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0.96
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* Campaign tweaks and bugs fixes
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0.95
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* AI fixes
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* Campaign tweaks and bugs fixes
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* Reset entity owner when detaching tow rope
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0.94
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* Campaign tweaks and bug fixes
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* Challenge tweaks and fixes
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* Stats bug fix
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0.93
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* Campaign tweaks and bug fixes
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* Made ATAFs immortal by default (low impact on difficulty)
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* Lowered difficulty of some missions
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0.92
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* Campaign tweaks and bug fixes
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0.91
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* New music track by Vehicle
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* Added effects when bullets hit targets
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* Updated Mantis sprite
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* Updated UNF Corvette 02 sprite
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* Player (and team) now face direction of nearest target at start of mission
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* Performance improvements, via i18n updates
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* Misc. tweaks and fixes
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0.9
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* Added final campaign missions
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* Added final challenges
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* Enabled all trophies
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* Added new sound effects
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0.8
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* New campaign missions
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* New challenges
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* Added optional missions, set in Pandoran space
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* New trophies and stats
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0.7
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* Added trophies
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* New campaign missions
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* New challenges
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* Added new INF fighter: the Angel (rarely used)
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* Messagebox speakers are now highlighted
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* New Capital Ships
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0.6
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* New Campaign missions
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* Added new fighters: Blizzard, Razor, Shale, SK-31, and SK-34, part of the troublesome Kingdom of Tzac
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* Added control remapping
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* Added mines
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* New game mode: Challenges
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* Added i18n support
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* Added start of German translation
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0.51
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* Fixed a mission loading bug on Linux.
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0.5
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* Added capital ships
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* Added a number of new missions
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* Added Mag cannon training mission, at Sol
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* Star systems can be fall to the Pandorans (campaign related, unavoidable)
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* New craft: the Lynx, a UNF bomber, and supply craft (non-aggressive, avoid combat)
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* Added new music and sound effects
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* Added debris effect when fighters are destroyed
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* Added keyboard alternatives to some mouse controls
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* Added icons to HUD system, to help identify abilities and meters
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* Misc. AI, mission, and bug fixes
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0.4
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* Added mouse + keyboard controls (replaces keyboard-only method)
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* Added new craft: Kingfisher, Mantis, Rook, Hammerhead, Khepri, Scarab, Thunderhead.
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* Added laser cannon - highly effective against shields
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* Tweaks to AI system, to make the game easier, use laser cannons, and updates for Shuttles and Tugs
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* Added several new missions
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* Added rockets - straight-firing missiles, that don't home in. Bombers (Hammerhead, Khepri, and Scarab) have unlimited rockets
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* New AI flags to tell craft to avoid combat all together, or to mostly avoid it.
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* Messages boxes are now shown during missions, to give the player more information
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* All craft have had their armour and shield ratings doubled, to make battles last longer
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* Added remote rocket turrets
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* Added ECM training mission
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* Added Windows makefile
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* Added Linux and Windows binary build scripts
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0.3
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* Added a few new missions.
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* Added new stats.
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* Flash health and shield bars when under 25%.
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* Show warning message and play sound when a missile is launched, targetting the player.
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* Added Boost and ECM abilities for player.
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* Fixed a bug which messed up the config file saving.
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* Added civilian rescue missions.
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* New craft: Tug and Shuttle.
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* Toned down the AI a bit, to make the battle less difficult and frantic.
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* Now showing mission data on the right-hand side of the screen, in place of the target armour and shield.
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0.2
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* Added Firefly, Nymph, Hyena, and Leopard fighters.
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* Added Clarke and Iliad missions.
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* Added Epic Missions - large skirmishes, with the ability for the player to swap fighter when their current one is destroyed.
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* Allowed enemies to fire missiles.
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* Allowed enemies to flee (if flagged to do so).
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* Added mission triggers, to allow for events to take place (e.g. add a enemy squadron after 1 minute).
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* Tweaking speeds of fighters - were too fast.
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* Added Waypoints.
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* Added ability to set mission availability dependencies.
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* Improved stats processing. Added pages to stats screen.
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* Player can now swap weapons (if fighter allows).
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* Replaced missile bar with weapon info on HUD.
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* Added objective target types, and conditional objectives.
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* Added mag cannons and Ray.
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0.1
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* Added initial missions, galactic map, and title screen. Game is playable in a most basic fashion, and a handful of missions are available. Loading and saving is supported (with -DUNIX, these will go to ~/.local/share/tbftss).
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