tbftss/CHANGELOG

207 lines
6.2 KiB
Plaintext

Changelog
1.5.1
* Updated Catalan translation (thanks, oriolhub)
* Misc bug and compile fixes.
1.5
* Game now renders at chosen resolution instead of scaling up from 1280 x 720
* Added command line switch -size to allow for custom window sizes.
- For example: -size 900x600 for a width and height of 900 x 600.
* Minimum resolution is now 1280 x 720
* Graphics and fonts now use texture atlases to help with performance.
* Misc. bug fixes.
1.4
* Add Mac make file
* Added ca, da, es, fr, it, nl, pl, and sv po files, created using Google Translate (quality will be low; used as a starting point).
* Numerous compile and runtime fixes.
1.3
* Added a fighter database, to view information about the in-game fighters
1.2
* Reduced missile damage from 75pts to 50pts.
* Rebalanced some missions, due to missile damage reduction.
* Fixed numerous mission bugs.
* Surrendering vessels will now fly away slower, to allow the player to catch them more easily.
* Music pauses when window focus is lost.
1.11
* Uncoupled event handling from frame rate.
* Show move-like directional cursor when dragging galactic map.
1.1
* Epic missions now have limited "lives". A player can only be killed a certain number of times before they automatically fail the mission. This is to discourage reckless play.
1.01
* Corrected "Nation of Tzac" to "Kingdom of Tzac" in a few cases
* Fixed broken REVISION makefile macro when git is not available
1.0
* Campaign fixes
* Mouse is now restricted to game window when in battle
* Campaign missions can now be freely played after finishing the game
* Some trophy requirements were reduced, to make them easier to get
0.99
* Fixed a bug with switching guns when ship has no guns
* Made Bodyguard and Team Player trophies easier to achieve
* Campaign tweaks and bugs fixes
0.98
* Campaign tweaks and bugs fixes
* Challenge updates
0.97
* Campaign tweaks and bugs fixes
* Challenge updates
0.96
* Campaign tweaks and bugs fixes
0.95
* AI fixes
* Campaign tweaks and bugs fixes
* Reset entity owner when detaching tow rope
0.94
* Campaign tweaks and bug fixes
* Challenge tweaks and fixes
* Stats bug fix
0.93
* Campaign tweaks and bug fixes
* Made ATAFs immortal by default (low impact on difficulty)
* Lowered difficulty of some missions
0.92
* Campaign tweaks and bug fixes
0.91
* New music track by Vehicle
* Added effects when bullets hit targets
* Updated Mantis sprite
* Updated UNF Corvette 02 sprite
* Player (and team) now face direction of nearest target at start of mission
* Performance improvements, via i18n updates
* Misc. tweaks and fixes
0.9
* Added final campaign missions
* Added final challenges
* Enabled all trophies
* Added new sound effects
0.8
* New campaign missions
* New challenges
* Added optional missions, set in Pandoran space
* New trophies and stats
0.7
* Added trophies
* New campaign missions
* New challenges
* Added new INF fighter: the Angel (rarely used)
* Messagebox speakers are now highlighted
* New Capital Ships
0.6
* New Campaign missions
* Added new fighters: Blizzard, Razor, Shale, SK-31, and SK-34, part of the troublesome Kingdom of Tzac
* Added control remapping
* Added mines
* New game mode: Challenges
* Added i18n support
* Added start of German translation
0.51
* Fixed a mission loading bug on Linux.
0.5
* Added capital ships
* Added a number of new missions
* Added Mag cannon training mission, at Sol
* Star systems can be fall to the Pandorans (campaign related, unavoidable)
* New craft: the Lynx, a UNF bomber, and supply craft (non-aggressive, avoid combat)
* Added new music and sound effects
* Added debris effect when fighters are destroyed
* Added keyboard alternatives to some mouse controls
* Added icons to HUD system, to help identify abilities and meters
* Misc. AI, mission, and bug fixes
0.4
* Added mouse + keyboard controls (replaces keyboard-only method)
* Added new craft: Kingfisher, Mantis, Rook, Hammerhead, Khepri, Scarab, Thunderhead.
* Added laser cannon - highly effective against shields
* Tweaks to AI system, to make the game easier, use laser cannons, and updates for Shuttles and Tugs
* Added several new missions
* Added rockets - straight-firing missiles, that don't home in. Bombers (Hammerhead, Khepri, and Scarab) have unlimited rockets
* New AI flags to tell craft to avoid combat all together, or to mostly avoid it.
* Messages boxes are now shown during missions, to give the player more information
* All craft have had their armour and shield ratings doubled, to make battles last longer
* Added remote rocket turrets
* Added ECM training mission
* Added Windows makefile
* Added Linux and Windows binary build scripts
0.3
* Added a few new missions.
* Added new stats.
* Flash health and shield bars when under 25%.
* Show warning message and play sound when a missile is launched, targetting the player.
* Added Boost and ECM abilities for player.
* Fixed a bug which messed up the config file saving.
* Added civilian rescue missions.
* New craft: Tug and Shuttle.
* Toned down the AI a bit, to make the battle less difficult and frantic.
* Now showing mission data on the right-hand side of the screen, in place of the target armour and shield.
0.2
* Added Firefly, Nymph, Hyena, and Leopard fighters.
* Added Clarke and Iliad missions.
* Added Epic Missions - large skirmishes, with the ability for the player to swap fighter when their current one is destroyed.
* Allowed enemies to fire missiles.
* Allowed enemies to flee (if flagged to do so).
* Added mission triggers, to allow for events to take place (e.g. add a enemy squadron after 1 minute).
* Tweaking speeds of fighters - were too fast.
* Added Waypoints.
* Added ability to set mission availability dependencies.
* Improved stats processing. Added pages to stats screen.
* Player can now swap weapons (if fighter allows).
* Replaced missile bar with weapon info on HUD.
* Added objective target types, and conditional objectives.
* Added mag cannons and Ray.
0.1
* Added initial missions, galactic map, and title screen. Game is playable in a most basic fashion, and a handful of missions are available. Loading and saving is supported (with -DUNIX, these will go to ~/.local/share/tbftss).