tbftss/src/battle/grid.c

129 lines
2.7 KiB
C

/*
Copyright (C) 2015 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "grid.h"
static Entity *candidates[MAX_GRID_CANDIDATES];
static void addCandidate(Entity *e);
void addToGrid(Entity *e)
{
GridCell *cell, *prev;
int x, y, x1, y1, x2, y2;
x1 = (e->x - e->w / 2) / GRID_CELL_WIDTH;
y1 = (e->y - e->h / 2) / GRID_CELL_HEIGHT;
x2 = (e->x + e->w / 2) / GRID_CELL_WIDTH;
y2 = (e->y + e->h / 2) / GRID_CELL_HEIGHT;
for (x = x1 ; x <= x2 ; x++)
{
for (y = y1 ; y <= y2 ; y++)
{
if (x >= 0 && y >= 0 && x < GRID_SIZE && y < GRID_SIZE)
{
prev = &battle.grid[x][y];
for (cell = battle.grid[x][y].next ; cell != NULL ; cell = cell->next)
{
prev = cell;
}
cell = malloc(sizeof(GridCell));
memset(cell, 0, sizeof(GridCell));
prev->next = cell;
cell->entity = e;
}
}
}
}
Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore)
{
GridCell *cell;
int x1, y1, x2, y2;
memset(candidates, 0, sizeof(Entity*) * MAX_GRID_CANDIDATES);
x1 = x / GRID_CELL_WIDTH;
y1 = y / GRID_CELL_HEIGHT;
x2 = (x + w) / GRID_CELL_WIDTH;
y2 = (y + h) / GRID_CELL_HEIGHT;
for (x = x1 ; x <= x2 ; x++)
{
for (y = y1 ; y <= y2 ; y++)
{
if (x >= 0 && y >= 0 && x < GRID_SIZE && y < GRID_SIZE)
{
for (cell = battle.grid[x][y].next ; cell != NULL ; cell = cell->next)
{
if (cell->entity != ignore)
{
addCandidate(cell->entity);
}
}
}
}
}
/* NULL terminate, to allow us to loop through them more easily */
candidates[MAX_GRID_CANDIDATES - 1] = NULL;
return candidates;
}
static void addCandidate(Entity *e)
{
int i = 0;
for (i = 0 ; i < MAX_GRID_CANDIDATES ; i++)
{
if (candidates[i] == NULL || candidates[i] == e)
{
candidates[i] = e;
return;
}
}
printf("Out of grid candidate space!");
exit(1);
}
void destroyGrid(void)
{
int x, y;
GridCell *cell;
for (x = 0 ; x < GRID_SIZE ; x++)
{
for (y = 0 ; y < GRID_SIZE ; y++)
{
while (battle.grid[x][y].next)
{
cell = battle.grid[x][y].next;
battle.grid[x][y].next = cell->next;
free(cell);
}
}
}
}