tbftss/src/battle/entities.c

65 lines
1.3 KiB
C

/*
Copyright (C) 2015 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "entities.h"
void doEntities(void)
{
Entity *e, *prev;
prev = &battle.entityHead;
for (e = battle.entityHead.next ; e != NULL ; e = e->next)
{
e->x += e->dx;
e->y += e->dy;
e->x -= battle.ssx;
e->y -= battle.ssy;
if (e->action != NULL)
{
if (--e->thinkTime <= 0)
{
e->action();
}
}
if (e->health <= 0)
{
prev->next = e->next;
free(e);
e = prev;
}
prev = e;
}
}
void drawEntities(void)
{
Entity *e;
for (e = battle.entityHead.next ; e != NULL ; e = e->next)
{
blitRotated(e->texture, e->x, e->y, e->angle);
}
}