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ai.c
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Only deploy mines if you're moving.
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2016-04-01 17:02:56 +01:00 |
ai.h
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Allow AI to drop mines.
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2016-04-01 14:19:03 +01:00 |
battle.c
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Time limit warning for challenges.
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2016-04-03 14:04:56 +01:00 |
battle.h
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Removed script-based spawner. Redundant.
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2016-03-14 11:28:01 +00:00 |
bullets.c
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Added killedBy, for easier stat counting.
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2016-04-03 08:37:31 +01:00 |
bullets.h
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Don't use quadtree for drawing.
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2016-04-02 16:37:49 +01:00 |
capitalShips.c
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Capital ship bug fixes.
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2016-04-02 10:47:44 +01:00 |
capitalShips.h
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Moved entity loading code out of mission.c, and into appropriate c files.
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2016-03-17 08:11:52 +00:00 |
debris.c
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Don't use quadtree for drawing.
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2016-04-02 16:37:49 +01:00 |
debris.h
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Misc clean up.
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2016-04-02 16:38:26 +01:00 |
effects.c
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Don't use quadtree for drawing.
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2016-04-02 16:37:49 +01:00 |
effects.h
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Don't use quadtree for drawing.
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2016-04-02 16:37:49 +01:00 |
entities.c
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Entity drawing bug fix.
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2016-04-03 08:37:45 +01:00 |
entities.h
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Misc clean up.
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2016-04-02 16:38:26 +01:00 |
fighters.c
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Added killedBy, for easier stat counting.
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2016-04-03 08:37:31 +01:00 |
fighters.h
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Moved entity loading code out of mission.c, and into appropriate c files.
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2016-03-17 08:11:52 +00:00 |
hud.c
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Time limit warning for challenges.
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2016-04-03 14:04:56 +01:00 |
hud.h
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Use EF_DISABLED for jumpgates, rather than systemPower.
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2016-03-12 12:35:05 +00:00 |
items.c
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Moved entity loading code out of mission.c, and into appropriate c files.
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2016-03-17 08:11:52 +00:00 |
items.h
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Moved entity loading code out of mission.c, and into appropriate c files.
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2016-03-17 08:11:52 +00:00 |
jumpgate.c
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Set width and height of entities in spawn functions.
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2016-04-01 14:20:47 +01:00 |
jumpgate.h
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Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status.
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2016-03-08 14:28:11 +00:00 |
locations.c
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Moved entity loading code out of mission.c, and into appropriate c files.
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2016-03-17 08:11:52 +00:00 |
locations.h
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Moved entity loading code out of mission.c, and into appropriate c files.
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2016-03-17 08:11:52 +00:00 |
messageBox.c
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Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
messageBox.h
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Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
mine.c
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Added killedBy, for easier stat counting.
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2016-04-03 08:37:31 +01:00 |
mine.h
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Added killedBy, for easier stat counting.
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2016-04-03 08:37:31 +01:00 |
missionInfo.c
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Added ability to hide objective numbers.
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2016-03-16 19:24:41 +00:00 |
missionInfo.h
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Challenge integration updates.
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2016-02-28 13:02:57 +00:00 |
objectives.c
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Show number of conditions on HUD, as well as objectives.
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2016-03-29 07:19:39 +01:00 |
objectives.h
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Moved entity loading code out of mission.c, and into appropriate c files.
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2016-03-17 08:11:52 +00:00 |
player.c
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Allow challenges to be completed even if the player is killed.
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2016-04-02 09:37:39 +01:00 |
player.h
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Use CONTROL_NEXT_FIGHTER / CONTROL_PREV_FIGHTER to select fighters during epic missions.
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2016-03-27 08:55:58 +01:00 |
quadtree.c
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Memory leak fixes.
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2016-03-10 22:47:33 +00:00 |
quadtree.h
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Added array resize function (not using realloc because it doesn't zero the new array).
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2016-03-05 23:56:21 +00:00 |
radar.c
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Show mines on radar as white.
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2016-04-01 14:20:03 +01:00 |
radar.h
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i18n updates. Not optimised. That will come later.
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2016-02-27 19:16:17 +00:00 |
rope.c
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Don't allow tugs to take ownership of something that is already owned.
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2016-03-28 10:39:52 +01:00 |
rope.h
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i18n updates.
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2016-02-28 13:45:17 +00:00 |
script.c
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Allow script to activate spawners.
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2016-03-16 06:53:49 +00:00 |
script.h
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Allow script to activate spawners.
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2016-03-16 06:53:49 +00:00 |
spawners.c
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In epic battles, spawned in entities (such as swarmers) don't count towards the epicLimit.
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2016-03-27 08:55:25 +01:00 |
spawners.h
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Moved entity loading code out of mission.c, and into appropriate c files.
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2016-03-17 08:11:52 +00:00 |
starfield.c
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Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
starfield.h
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Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
waypoints.c
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Set width and height of entities in spawn functions.
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2016-04-01 14:20:47 +01:00 |
waypoints.h
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i18n updates.
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2016-02-28 13:45:17 +00:00 |