166 lines
4.9 KiB
Plaintext
166 lines
4.9 KiB
Plaintext
Changelog
|
|
|
|
1.01
|
|
|
|
* Corrected "Nation of Tzac" to "Kingdom of Tzac" in a few cases
|
|
* Fixed broken REVISION makefile macro when git is not available
|
|
|
|
1.0
|
|
|
|
* Campaign fixes
|
|
* Mouse is now restricted to game window when in battle
|
|
* Campaign missions can now be freely played after finishing the game
|
|
* Some trophy requirements were reduced, to make them easier to get
|
|
|
|
0.99
|
|
|
|
* Fixed a bug with switching guns when ship has no guns
|
|
* Made Bodyguard and Team Player trophies easier to achieve
|
|
* Campaign tweaks and bugs fixes
|
|
|
|
0.98
|
|
|
|
* Campaign tweaks and bugs fixes
|
|
* Challenge updates
|
|
|
|
0.97
|
|
|
|
* Campaign tweaks and bugs fixes
|
|
* Challenge updates
|
|
|
|
0.96
|
|
|
|
* Campaign tweaks and bugs fixes
|
|
|
|
0.95
|
|
|
|
* AI fixes
|
|
* Campaign tweaks and bugs fixes
|
|
* Reset entity owner when detaching tow rope
|
|
|
|
0.94
|
|
|
|
* Campaign tweaks and bug fixes
|
|
* Challenge tweaks and fixes
|
|
* Stats bug fix
|
|
|
|
0.93
|
|
|
|
* Campaign tweaks and bug fixes
|
|
* Made ATAFs immortal by default (low impact on difficulty)
|
|
* Lowered difficulty of some missions
|
|
|
|
0.92
|
|
|
|
* Campaign tweaks and bug fixes
|
|
|
|
0.91
|
|
|
|
* New music track by Vehicle
|
|
* Added effects when bullets hit targets
|
|
* Updated Mantis sprite
|
|
* Updated UNF Corvette 02 sprite
|
|
* Player (and team) now face direction of nearest target at start of mission
|
|
* Performance improvements, via i18n updates
|
|
* Misc. tweaks and fixes
|
|
|
|
0.9
|
|
|
|
* Added final campaign missions
|
|
* Added final challenges
|
|
* Enabled all trophies
|
|
* Added new sound effects
|
|
|
|
0.8
|
|
|
|
* New campaign missions
|
|
* New challenges
|
|
* Added optional missions, set in Pandoran space
|
|
* New trophies and stats
|
|
|
|
0.7
|
|
|
|
* Added trophies
|
|
* New campaign missions
|
|
* New challenges
|
|
* Added new INF fighter: the Angel (rarely used)
|
|
* Messagebox speakers are now highlighted
|
|
* New Capital Ships
|
|
|
|
0.6
|
|
|
|
* New Campaign missions
|
|
* Added new fighters: Blizzard, Razor, Shale, SK-31, and SK-34, part of the troublesome Kingdom of Tzac
|
|
* Added control remapping
|
|
* Added mines
|
|
* New game mode: Challenges
|
|
* Added i18n support
|
|
* Added start of German translation
|
|
|
|
0.51
|
|
|
|
* Fixed a mission loading bug on Linux.
|
|
|
|
0.5
|
|
|
|
* Added capital ships
|
|
* Added a number of new missions
|
|
* Added Mag cannon training mission, at Sol
|
|
* Star systems can be fall to the Pandorans (campaign related, unavoidable)
|
|
* New craft: the Lynx, a UNF bomber, and supply craft (non-aggressive, avoid combat)
|
|
* Added new music and sound effects
|
|
* Added debris effect when fighters are destroyed
|
|
* Added keyboard alternatives to some mouse controls
|
|
* Added icons to HUD system, to help identify abilities and meters
|
|
* Misc. AI, mission, and bug fixes
|
|
|
|
0.4
|
|
|
|
* Added mouse + keyboard controls (replaces keyboard-only method)
|
|
* Added new craft: Kingfisher, Mantis, Rook, Hammerhead, Khepri, Scarab, Thunderhead.
|
|
* Added laser cannon - highly effective against shields
|
|
* Tweaks to AI system, to make the game easier, use laser cannons, and updates for Shuttles and Tugs
|
|
* Added several new missions
|
|
* Added rockets - straight-firing missiles, that don't home in. Bombers (Hammerhead, Khepri, and Scarab) have unlimited rockets
|
|
* New AI flags to tell craft to avoid combat all together, or to mostly avoid it.
|
|
* Messages boxes are now shown during missions, to give the player more information
|
|
* All craft have had their armour and shield ratings doubled, to make battles last longer
|
|
* Added remote rocket turrets
|
|
* Added ECM training mission
|
|
* Added Windows makefile
|
|
* Added Linux and Windows binary build scripts
|
|
|
|
0.3
|
|
|
|
* Added a few new missions.
|
|
* Added new stats.
|
|
* Flash health and shield bars when under 25%.
|
|
* Show warning message and play sound when a missile is launched, targetting the player.
|
|
* Added Boost and ECM abilities for player.
|
|
* Fixed a bug which messed up the config file saving.
|
|
* Added civilian rescue missions.
|
|
* New craft: Tug and Shuttle.
|
|
* Toned down the AI a bit, to make the battle less difficult and frantic.
|
|
* Now showing mission data on the right-hand side of the screen, in place of the target armour and shield.
|
|
|
|
0.2
|
|
|
|
* Added Firefly, Nymph, Hyena, and Leopard fighters.
|
|
* Added Clarke and Iliad missions.
|
|
* Added Epic Missions - large skirmishes, with the ability for the player to swap fighter when their current one is destroyed.
|
|
* Allowed enemies to fire missiles.
|
|
* Allowed enemies to flee (if flagged to do so).
|
|
* Added mission triggers, to allow for events to take place (e.g. add a enemy squadron after 1 minute).
|
|
* Tweaking speeds of fighters - were too fast.
|
|
* Added Waypoints.
|
|
* Added ability to set mission availability dependencies.
|
|
* Improved stats processing. Added pages to stats screen.
|
|
* Player can now swap weapons (if fighter allows).
|
|
* Replaced missile bar with weapon info on HUD.
|
|
* Added objective target types, and conditional objectives.
|
|
* Added mag cannons and Ray.
|
|
|
|
0.1
|
|
|
|
* Added initial missions, galactic map, and title screen. Game is playable in a most basic fashion, and a handful of missions are available. Loading and saving is supported (with -DUNIX, these will go to ~/.local/share/tbftss).
|