99 lines
3.1 KiB
C
99 lines
3.1 KiB
C
/*
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Copyright (C) 2015-2016 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../common.h"
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#include "../json/cJSON.h"
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#define SHOW_BATTLE 0
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#define SHOW_MENU 1
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#define SHOW_OBJECTIVES 2
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#define SHOW_OPTIONS 3
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extern void doBullets(void);
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extern void drawBullets(void);
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extern void doStars(float dx, float dy);
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extern void drawStars(void);
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extern void doEntities(void);
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extern void drawEntities(void);
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extern void initStars(void);
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extern void doPlayer(void);
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extern void drawHud(void);
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extern void drawEffects(void);
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extern void doEffects(void);
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extern void doObjectives(void);
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extern void doChallenges(void);
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extern void blitScaled(SDL_Texture *texture, int x, int y, int w, int h);
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extern void initHud(void);
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extern void initRadar(void);
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extern void initGalacticMap(void);
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extern void initEntities(void);
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extern void destroyEntities(void);
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extern void drawWidgets(char *groupName);
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extern void selectWidget(const char *name, const char *group);
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extern Widget *getWidget(const char *name, const char *group);
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extern void doWidgets(void);
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extern void loadMission(char *filename);
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extern void resetHud(void);
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extern void doHud(void);
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extern void drawMissionInfo(void);
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extern void drawBackground(SDL_Texture *texture);
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extern void initBackground(void);
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extern void scrollBackground(float x, float y);
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extern void initOptions(void (*returnFromOptions)(void));
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extern void drawOptions(void);
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extern void playSound(int id);
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extern void resetWaypoints(void);
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extern void doPlayerSelect(void);
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extern void destroyQuadtree(void);
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extern void initQuadtree(Quadtree *root);
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extern void initEffects(void);
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extern void doScript(void);
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extern void destroyScript(void);
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extern void initMessageBox(void);
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extern void doMessageBox(void);
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extern void drawMessageBox(void);
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extern void resetMessageBox(void);
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extern void initBullets(void);
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extern void initDebris(void);
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extern void doDebris(void);
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extern void drawDebris(void);
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extern void doLocations(void);
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extern void drawLocations(void);
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extern void destroyDebris(void);
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extern void destroyBullets(void);
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extern void destroyEffects(void);
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extern void initChallengeHome(void);
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extern void updateAccuracyStats(unsigned int *stats);
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extern void clearInput(void);
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extern void runScriptFunction(const char *format, ...);
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extern void doSpawners(void);
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extern void doTrophyAlerts(void);
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extern void drawTrophyAlert(void);
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extern void cancelScript(void);
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extern void awardTrophy(char *id);
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extern void initCredits(void);
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extern App app;
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extern Battle battle;
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extern Dev dev;
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extern Entity *player;
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extern Game game;
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