tbftss/src/galaxy/mission.c

960 lines
21 KiB
C

/*
Copyright (C) 2015-2016 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "mission.h"
static void loadObjectives(cJSON *node);
static void loadPlayer(cJSON *node);
static void loadFighters(cJSON *node);
static void loadCapitalShips(cJSON *node);
static void loadEntities(cJSON *node);
static void loadItems(cJSON *node);
static void loadLocations(cJSON *node);
static unsigned long hashcode(const char *str);
static char **toTypeArray(char *types, int *numTypes);
static void loadEpicData(cJSON *node);
static char *getAutoBackground(char *filename);
static char *getAutoPlanet(char *filename);
static char *getAutoMusic(char *filename);
Mission *loadMissionMeta(char *filename)
{
int i;
Mission *mission;
Challenge *challenge;
cJSON *root, *node;
char *text;
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Loading %s", filename);
text = readFile(getFileLocation(filename));
root = cJSON_Parse(text);
mission = malloc(sizeof(Mission));
memset(mission, 0, sizeof(Mission));
STRNCPY(mission->name, cJSON_GetObjectItem(root, "name")->valuestring, MAX_NAME_LENGTH);
STRNCPY(mission->description, _(cJSON_GetObjectItem(root, "description")->valuestring), MAX_DESCRIPTION_LENGTH);
STRNCPY(mission->filename, filename, MAX_DESCRIPTION_LENGTH);
if (cJSON_GetObjectItem(root, "requires"))
{
mission->requires = cJSON_GetObjectItem(root, "requires")->valueint;
}
if (cJSON_GetObjectItem(root, "epic"))
{
mission->epic = 1;
}
node = cJSON_GetObjectItem(root, "player");
if (node)
{
STRNCPY(mission->pilot, cJSON_GetObjectItem(node, "pilot")->valuestring, MAX_NAME_LENGTH);
STRNCPY(mission->squadron, cJSON_GetObjectItem(node, "squadron")->valuestring, MAX_NAME_LENGTH);
STRNCPY(mission->craft, cJSON_GetObjectItem(node, "type")->valuestring, MAX_NAME_LENGTH);
}
node = cJSON_GetObjectItem(root, "challenge");
if (node)
{
mission->challengeData.isChallenge = 1;
mission->challengeData.timeLimit = cJSON_GetObjectItem(node, "timeLimit")->valueint * FPS;
mission->challengeData.killLimit = cJSON_GetObjectItem(node, "killLimit")->valueint;
mission->challengeData.noMissiles = cJSON_GetObjectItem(node, "noMissiles") ? 1 : 0;
mission->challengeData.noECM = cJSON_GetObjectItem(node, "noECM") ? 1 : 0;
mission->challengeData.noBoost = cJSON_GetObjectItem(node, "noBoost") ? 1 : 0;
mission->challengeData.noGuns = cJSON_GetObjectItem(node, "noGuns") ? 1 : 0;
node = cJSON_GetObjectItem(node, "challenges");
if (node)
{
node = node->child;
i = 0;
while (node && i < MAX_CHALLENGES)
{
challenge = malloc(sizeof(Challenge));
memset(challenge, 0, sizeof(Challenge));
challenge->type = lookup(cJSON_GetObjectItem(node, "type")->valuestring);
challenge->value = cJSON_GetObjectItem(node, "value")->valueint;
mission->challengeData.challenges[i] = challenge;
node = node->next;
i++;
}
}
}
cJSON_Delete(root);
free(text);
return mission;
}
void loadMission(char *filename)
{
cJSON *root;
char *text, music[MAX_DESCRIPTION_LENGTH], *background, *planet;
float planetScale;
startSectionTransition();
stopMusic();
text = readFile(getFileLocation(filename));
root = cJSON_Parse(text);
srand(hashcode(filename));
loadObjectives(cJSON_GetObjectItem(root, "objectives"));
loadPlayer(cJSON_GetObjectItem(root, "player"));
loadFighters(cJSON_GetObjectItem(root, "fighters"));
loadCapitalShips(cJSON_GetObjectItem(root, "capitalShips"));
loadEntities(cJSON_GetObjectItem(root, "entities"));
loadItems(cJSON_GetObjectItem(root, "items"));
loadLocations(cJSON_GetObjectItem(root, "locations"));
if (cJSON_GetObjectItem(root, "epic"))
{
loadEpicData(cJSON_GetObjectItem(root, "epic"));
}
if (cJSON_GetObjectItem(root, "manualComplete"))
{
battle.manualComplete = cJSON_GetObjectItem(root, "manualComplete")->valueint;
}
if (cJSON_GetObjectItem(root, "unwinnable"))
{
battle.unwinnable = cJSON_GetObjectItem(root, "unwinnable")->valueint;
}
initScript(cJSON_GetObjectItem(root, "script"));
/* music, planet, and background loading must come last, so AUTO works properly */
STRNCPY(music, cJSON_GetObjectItem(root, "music")->valuestring, MAX_DESCRIPTION_LENGTH);
if (strcmp(music, "AUTO") == 0)
{
STRNCPY(music, getAutoMusic(filename), MAX_DESCRIPTION_LENGTH);
}
background = cJSON_GetObjectItem(root, "background")->valuestring;
if (strcmp(background, "AUTO") == 0)
{
background = getAutoBackground(filename);
}
battle.background = getTexture(background);
planet = cJSON_GetObjectItem(root, "planet")->valuestring;
if (strcmp(planet, "AUTO") == 0)
{
planet = getAutoPlanet(filename);
}
planetScale = 75 + (rand() % 125);
planetScale *= 0.01;
battle.planetTexture = getTexture(planet);
battle.planet.x = (SCREEN_WIDTH / 2) - (rand() % SCREEN_WIDTH) + (rand() % SCREEN_WIDTH);
battle.planet.y = (SCREEN_HEIGHT / 2) - (rand() % SCREEN_HEIGHT) + (rand() % SCREEN_HEIGHT);
SDL_QueryTexture(battle.planetTexture, NULL, NULL, &battle.planetWidth, &battle.planetHeight);
battle.planetWidth *= planetScale;
battle.planetHeight *= planetScale;
srand(time(NULL));
free(text);
endSectionTransition();
/* only increment num missions / challenges started if there are some (Free Flight excluded, for example) */
if (battle.objectiveHead.next)
{
game.stats[STAT_MISSIONS_STARTED]++;
}
else if (game.currentMission->challengeData.isChallenge)
{
game.stats[STAT_CHALLENGES_STARTED]++;
}
else
{
battle.status = MS_IN_PROGRESS;
}
activateNextWaypoint();
countNumEnemies();
initPlayer();
initMissionInfo();
playMusic(music);
}
static char *getAutoBackground(char *filename)
{
int hash;
if (!game.currentMission->challengeData.isChallenge)
{
hash = hashcode(game.selectedStarSystem);
}
else
{
hash = hashcode(filename);
}
return getBackgroundTextureName(hash);
}
static char *getAutoPlanet(char *filename)
{
int hash;
if (!game.currentMission->challengeData.isChallenge)
{
hash = hashcode(game.selectedStarSystem);
}
else
{
hash = hashcode(filename);
}
return getPlanetTextureName(hash);
}
static char *getAutoMusic(char *filename)
{
int hash;
if (!game.currentMission->challengeData.isChallenge)
{
hash = hashcode(game.selectedStarSystem);
}
else
{
hash = hashcode(filename);
}
return getMusicFilename(hash);
}
void completeMission(void)
{
if (battle.status == MS_IN_PROGRESS)
{
battle.status = MS_COMPLETE;
battle.missionFinishedTimer = FPS;
selectWidget("continue", "battleWon");
game.stats[STAT_MISSIONS_COMPLETED]++;
completeConditions();
retreatEnemies();
player->flags |= EF_IMMORTAL;
}
}
void failMission(void)
{
if (battle.status == MS_IN_PROGRESS)
{
battle.status = MS_FAILED;
battle.missionFinishedTimer = FPS;
selectWidget("retry", "battleLost");
failIncompleteObjectives();
player->flags |= EF_IMMORTAL;
}
}
static void loadObjectives(cJSON *node)
{
Objective *o;
if (node)
{
node = node->child;
while (node)
{
o = malloc(sizeof(Objective));
memset(o, 0, sizeof(Objective));
battle.objectiveTail->next = o;
battle.objectiveTail = o;
o->active = 1;
STRNCPY(o->description, _(cJSON_GetObjectItem(node, "description")->valuestring), MAX_DESCRIPTION_LENGTH);
STRNCPY(o->targetName, cJSON_GetObjectItem(node, "targetName")->valuestring, MAX_NAME_LENGTH);
o->targetValue = cJSON_GetObjectItem(node, "targetValue")->valueint;
o->targetType = lookup(cJSON_GetObjectItem(node, "targetType")->valuestring);
if (cJSON_GetObjectItem(node, "active"))
{
o->active = cJSON_GetObjectItem(node, "active")->valueint;
}
if (cJSON_GetObjectItem(node, "isCondition"))
{
o->isCondition = cJSON_GetObjectItem(node, "isCondition")->valueint;
}
if (cJSON_GetObjectItem(node, "isEliminateAll"))
{
o->isEliminateAll = cJSON_GetObjectItem(node, "isEliminateAll")->valueint;
o->targetValue = 1;
}
node = node->next;
}
}
}
static void loadPlayer(cJSON *node)
{
char *type;
int side;
type = cJSON_GetObjectItem(node, "type")->valuestring;
side = lookup(cJSON_GetObjectItem(node, "side")->valuestring);
player = spawnFighter(type, 0, 0, side);
player->x = BATTLE_AREA_WIDTH / 2;
player->y = BATTLE_AREA_HEIGHT / 2;
if (cJSON_GetObjectItem(node, "x"))
{
player->x = (cJSON_GetObjectItem(node, "x")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_WIDTH;
player->y = (cJSON_GetObjectItem(node, "y")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_HEIGHT;
}
if (strcmp(type, "Tug") == 0)
{
battle.stats[STAT_TUG]++;
}
if (strcmp(type, "Shuttle") == 0)
{
battle.stats[STAT_SHUTTLE]++;
}
}
static void loadFighters(cJSON *node)
{
Entity *e;
char **types, *name, *groupName, *type;
int side, scatter, number, active;
int i, numTypes, addFlags, addAIFlags;
long flags, aiFlags;
float x, y;
if (node)
{
node = node->child;
while (node)
{
name = NULL;
groupName = NULL;
flags = -1;
aiFlags = -1;
scatter = 1;
active = 1;
number = 1;
types = toTypeArray(cJSON_GetObjectItem(node, "types")->valuestring, &numTypes);
side = lookup(cJSON_GetObjectItem(node, "side")->valuestring);
x = (cJSON_GetObjectItem(node, "x")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_WIDTH;
y = (cJSON_GetObjectItem(node, "y")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_HEIGHT;
if (cJSON_GetObjectItem(node, "name"))
{
name = cJSON_GetObjectItem(node, "name")->valuestring;
}
if (cJSON_GetObjectItem(node, "groupName"))
{
groupName = cJSON_GetObjectItem(node, "groupName")->valuestring;
}
if (cJSON_GetObjectItem(node, "number"))
{
number = cJSON_GetObjectItem(node, "number")->valueint;
}
if (cJSON_GetObjectItem(node, "scatter"))
{
scatter = cJSON_GetObjectItem(node, "scatter")->valueint;
}
if (cJSON_GetObjectItem(node, "active"))
{
active = cJSON_GetObjectItem(node, "active")->valueint;
}
if (cJSON_GetObjectItem(node, "flags"))
{
flags = flagsToLong(cJSON_GetObjectItem(node, "flags")->valuestring, &addFlags);
}
if (cJSON_GetObjectItem(node, "aiFlags"))
{
aiFlags = flagsToLong(cJSON_GetObjectItem(node, "aiFlags")->valuestring, &addAIFlags);
}
for (i = 0 ; i < number ; i++)
{
type = types[rand() % numTypes];
e = spawnFighter(type, x, y, side);
if (scatter > 1)
{
e->x += (rand() % scatter) - (rand() % scatter);
e->y += (rand() % scatter) - (rand() % scatter);
}
e->active = active;
if (flags != -1)
{
if (addFlags)
{
e->flags |= flags;
}
else
{
e->flags = flags;
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "Flags for '%s' (%s) replaced", e->name, e->defName);
}
}
if (aiFlags != -1)
{
if (addAIFlags)
{
e->aiFlags |= aiFlags;
}
else
{
e->aiFlags = aiFlags;
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "AI Flags for '%s' (%s) replaced", e->name, e->defName);
}
}
if (name)
{
STRNCPY(e->name, name, MAX_NAME_LENGTH);
}
if (groupName)
{
STRNCPY(e->groupName, groupName, MAX_NAME_LENGTH);
}
}
node = node->next;
for (i = 0 ; i < numTypes ; i++)
{
free(types[i]);
}
free(types);
}
}
}
static void loadCapitalShips(cJSON *node)
{
Entity *e;
char **types, *name, *groupName, *type;
int side, scatter, number, active;
int i, numTypes, addFlags;
long flags;
float x, y;
if (node)
{
node = node->child;
while (node)
{
name = NULL;
groupName = NULL;
scatter = 1;
active = 1;
number = 1;
flags = -1;
types = toTypeArray(cJSON_GetObjectItem(node, "types")->valuestring, &numTypes);
side = lookup(cJSON_GetObjectItem(node, "side")->valuestring);
x = (cJSON_GetObjectItem(node, "x")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_WIDTH;
y = (cJSON_GetObjectItem(node, "y")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_HEIGHT;
if (cJSON_GetObjectItem(node, "name"))
{
name = cJSON_GetObjectItem(node, "name")->valuestring;
}
if (cJSON_GetObjectItem(node, "groupName"))
{
groupName = cJSON_GetObjectItem(node, "groupName")->valuestring;
}
if (cJSON_GetObjectItem(node, "number"))
{
number = cJSON_GetObjectItem(node, "number")->valueint;
}
if (cJSON_GetObjectItem(node, "scatter"))
{
scatter = cJSON_GetObjectItem(node, "scatter")->valueint;
}
if (cJSON_GetObjectItem(node, "active"))
{
active = cJSON_GetObjectItem(node, "active")->valueint;
}
if (cJSON_GetObjectItem(node, "flags"))
{
flags = flagsToLong(cJSON_GetObjectItem(node, "flags")->valuestring, &addFlags);
}
for (i = 0 ; i < number ; i++)
{
type = types[rand() % numTypes];
e = spawnCapitalShip(type, x, y, side);
if (scatter > 1)
{
e->x += (rand() % scatter) - (rand() % scatter);
e->y += (rand() % scatter) - (rand() % scatter);
}
e->active = active;
if (name)
{
STRNCPY(e->name, name, MAX_NAME_LENGTH);
}
if (groupName)
{
STRNCPY(e->groupName, groupName, MAX_NAME_LENGTH);
}
if (flags != -1)
{
if (addFlags)
{
e->flags |= flags;
}
else
{
e->flags = flags;
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "Flags for '%s' (%s) replaced", e->name, e->defName);
}
}
updateCapitalShipComponentProperties(e);
}
node = node->next;
for (i = 0 ; i < numTypes ; i++)
{
free(types[i]);
}
free(types);
}
}
}
static void loadEntities(cJSON *node)
{
Entity *e;
char *name, *groupName;
int i, type, scatter, number, active;
float x, y;
if (node)
{
node = node->child;
while (node)
{
e = NULL;
type = lookup(cJSON_GetObjectItem(node, "type")->valuestring);
x = (cJSON_GetObjectItem(node, "x")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_WIDTH;
y = (cJSON_GetObjectItem(node, "y")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_HEIGHT;
name = NULL;
groupName = NULL;
number = 1;
active = 1;
scatter = 1;
if (cJSON_GetObjectItem(node, "name"))
{
name = cJSON_GetObjectItem(node, "name")->valuestring;
}
if (cJSON_GetObjectItem(node, "groupName"))
{
groupName = cJSON_GetObjectItem(node, "groupName")->valuestring;
}
if (cJSON_GetObjectItem(node, "number"))
{
number = cJSON_GetObjectItem(node, "number")->valueint;
}
if (cJSON_GetObjectItem(node, "active"))
{
active = cJSON_GetObjectItem(node, "active")->valueint;
}
if (cJSON_GetObjectItem(node, "scatter"))
{
scatter = cJSON_GetObjectItem(node, "scatter")->valueint;
}
for (i = 0 ; i < number ; i++)
{
switch (type)
{
case ET_WAYPOINT:
e = spawnWaypoint();
break;
case ET_EXTRACTION_POINT:
e = spawnExtractionPoint();
break;
default:
printf("Error: Unhandled entity type: %s\n", cJSON_GetObjectItem(node, "type")->valuestring);
exit(1);
break;
}
if (name)
{
STRNCPY(e->name, name, MAX_NAME_LENGTH);
}
if (groupName)
{
STRNCPY(e->groupName, groupName, MAX_NAME_LENGTH);
}
e->x = x;
e->y = y;
if (scatter > 1)
{
e->x += (rand() % scatter) - (rand() % scatter);
e->y += (rand() % scatter) - (rand() % scatter);
}
e->active = active;
SDL_QueryTexture(e->texture, NULL, NULL, &e->w, &e->h);
}
node = node->next;
}
}
}
static void loadItems(cJSON *node)
{
Entity *e;
char *name, *groupName, *type;
int i, scatter, number, active, addFlags;
long flags;
float x, y;
flags = -1;
scatter = 1;
if (node)
{
node = node->child;
while (node)
{
type = cJSON_GetObjectItem(node, "type")->valuestring;
x = (cJSON_GetObjectItem(node, "x")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_WIDTH;
y = (cJSON_GetObjectItem(node, "y")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_HEIGHT;
name = NULL;
groupName = NULL;
number = 1;
active = 1;
if (cJSON_GetObjectItem(node, "name"))
{
name = cJSON_GetObjectItem(node, "name")->valuestring;
}
if (cJSON_GetObjectItem(node, "groupName"))
{
groupName = cJSON_GetObjectItem(node, "groupName")->valuestring;
}
if (cJSON_GetObjectItem(node, "number"))
{
number = cJSON_GetObjectItem(node, "number")->valueint;
}
if (cJSON_GetObjectItem(node, "scatter"))
{
scatter = cJSON_GetObjectItem(node, "scatter")->valueint;
}
if (cJSON_GetObjectItem(node, "flags"))
{
flags = flagsToLong(cJSON_GetObjectItem(node, "flags")->valuestring, &addFlags);
}
if (cJSON_GetObjectItem(node, "active"))
{
active = cJSON_GetObjectItem(node, "active")->valueint;
}
for (i = 0 ; i < number ; i++)
{
e = spawnItem(type);
if (name)
{
STRNCPY(e->name, name, MAX_NAME_LENGTH);
}
if (groupName)
{
STRNCPY(e->groupName, groupName, MAX_NAME_LENGTH);
}
if (flags != -1)
{
if (addFlags)
{
e->flags |= flags;
}
else
{
e->flags = flags;
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "Flags for '%s' (%s) replaced", e->name, e->defName);
}
}
e->x = x;
e->y = y;
e->active = active;
if (scatter > 1)
{
e->x += (rand() % scatter) - (rand() % scatter);
e->y += (rand() % scatter) - (rand() % scatter);
}
SDL_QueryTexture(e->texture, NULL, NULL, &e->w, &e->h);
}
node = node->next;
}
}
}
static void loadLocations(cJSON *node)
{
int active;
Location *l;
if (node)
{
node = node->child;
while (node)
{
active = 1;
l = malloc(sizeof(Location));
memset(l, 0, sizeof(Location));
battle.locationTail->next = l;
battle.locationTail = l;
STRNCPY(l->name, cJSON_GetObjectItem(node, "name")->valuestring, MAX_NAME_LENGTH);
l->x = (cJSON_GetObjectItem(node, "x")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_WIDTH;
l->y = (cJSON_GetObjectItem(node, "y")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_HEIGHT;
l->size = cJSON_GetObjectItem(node, "size")->valueint;
if (cJSON_GetObjectItem(node, "active"))
{
active = cJSON_GetObjectItem(node, "active")->valueint;
}
l->x += (SCREEN_WIDTH / 2);
l->y += (SCREEN_HEIGHT / 2);
l->active = active;
node = node->next;
}
}
}
static char **toTypeArray(char *types, int *numTypes)
{
int i;
char **typeArray, *type;
*numTypes = 1;
for (i = 0 ; i < strlen(types) ; i++)
{
if (types[i] == ';')
{
*numTypes = *numTypes + 1;
}
}
typeArray = malloc(*numTypes * sizeof(char*));
i = 0;
type = strtok(types, ";");
while (type)
{
typeArray[i] = malloc(strlen(type) + 1);
strcpy(typeArray[i], type);
type = strtok(NULL, ";");
i++;
}
return typeArray;
}
static void loadEpicData(cJSON *node)
{
Entity *e;
int numFighters[SIDE_MAX];
memset(numFighters, 0, sizeof(int) * SIDE_MAX);
battle.isEpic = 1;
battle.epicFighterLimit = cJSON_GetObjectItem(node, "fighterLimit")->valueint;
for (e = battle.entityHead.next ; e != NULL ; e = e->next)
{
if (e->active && e->type == ET_FIGHTER && numFighters[e->side]++ >= battle.epicFighterLimit)
{
e->active = 0;
}
}
}
Mission *getMission(char *filename)
{
StarSystem *starSystem;
Mission *mission;
/* First, search the star systems */
for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next)
{
for (mission = starSystem->missionHead.next ; mission != NULL ; mission = mission->next)
{
if (strcmp(mission->filename, filename) == 0)
{
return mission;
}
}
}
/* now search the challenges */
for (mission = game.challengeMissionHead.next ; mission != NULL ; mission = mission->next)
{
if (strcmp(mission->filename, filename) == 0)
{
return mission;
}
}
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "No such mission '%s'", filename);
return NULL;
}
void updateAllMissions(void)
{
updateStarSystemMissions();
updateChallengeMissions();
}
int isMissionAvailable(Mission *mission, Mission *prev)
{
return prev->completed && mission->requires <= game.completedMissions;
}
static unsigned long hashcode(const char *str)
{
unsigned long hash = 5381;
int c;
c = *str;
while (c)
{
hash = ((hash << 5) + hash) + c;
c = *str++;
}
return abs(hash);
}