tbftss/src/battle/triggers.c

68 lines
1.6 KiB
C

/*
Copyright (C) 2015 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "triggers.h"
static int conditionMet(Trigger *trigger);
static void fireTrigger(Trigger *trigger);
void checkTrigger(char *name, int type)
{
Trigger *trigger;
for (trigger = battle.triggerHead.next ; trigger != NULL ; trigger = trigger->next)
{
if (trigger->type == type && strcmp(trigger->targetName, name) == 0 && conditionMet(trigger))
{
fireTrigger(trigger);
}
}
}
static int conditionMet(Trigger *trigger)
{
switch (trigger->type)
{
case TRIGGER_TIME:
return trigger->targetValue == battle.stats[STAT_TIME] / FPS;
case TRIGGER_KILLS:
return trigger->targetValue == battle.stats[STAT_ENEMIES_KILLED];
}
return 0;
}
static void fireTrigger(Trigger *trigger)
{
switch (trigger->action)
{
case TA_COMPLETE_MISSION:
addHudMessage(colors.green, "Mission Complete!");
completeMission();
break;
case TA_FAIL_MISSION:
addHudMessage(colors.red, "Mission Failed!");
failMission();
break;
}
}