tbftss/src/battle/radar.c

150 lines
3.6 KiB
C

/*
Copyright (C) 2015-2019 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "radar.h"
static AtlasImage *radarTexture;
static AtlasImage *radarWarningTexture;
static int radarRanges[] = {20, 40, 60};
static char *CAUTION_TEXT;
void initRadar(void)
{
radarTexture = getAtlasImage("gfx/hud/radar.png");
radarWarningTexture = getAtlasImage("gfx/hud/radarWarning.png");
/* medium range by default */
battle.radarRange = 1;
CAUTION_TEXT = _("Caution: Leaving battle area - turn around.");
}
void drawRadar(void)
{
SDL_Rect r;
Entity *e;
int dist, inRange, blink;
blit(radarTexture, app.winWidth - 85, app.winHeight - 85, 1);
drawText(app.winWidth - 160, app.winHeight - 30, 14, TA_RIGHT, colors.white, "%dx", battle.radarRange + 1);
r.w = r.h = 3;
blink = battle.stats[STAT_TIME] % 60 < 30;
for (e = battle.entityHead.next ; e != NULL ; e = e->next)
{
dist = getDistance(e->x, e->y, player->x, player->y);
if (e->active)
{
inRange = (!(e->flags & EF_SHORT_RADAR_RANGE)) ? (dist / radarRanges[battle.radarRange]) < 70 : dist < 500;
if (inRange)
{
r.x = app.winWidth - 85;
r.y = app.winHeight - 85;
r.x -= (player->x - e->x) / radarRanges[battle.radarRange];
r.y -= (player->y - e->y) / radarRanges[battle.radarRange];
r.x--;
r.y--;
if (e->side == SIDE_NONE)
{
SDL_SetRenderDrawColor(app.renderer, 255, 255, 255, 255);
}
else if (e->side == player->side)
{
SDL_SetRenderDrawColor(app.renderer, 0, 255, 0, 255);
}
else
{
SDL_SetRenderDrawColor(app.renderer, 255, 0, 0, 255);
}
if (e->type == ET_MINE || e->type == ET_SHADOW_MINE || e->type == ET_JUMPGATE || (e->owner && e->owner->type == ET_JUMPGATE))
{
SDL_SetRenderDrawColor(app.renderer, 255, 255, 255, 255);
}
if (blink)
{
if (e == player->target || e == battle.missionTarget)
{
SDL_SetRenderDrawColor(app.renderer, 255, 255, 0, 255);
}
if (e->flags & EF_DISABLED)
{
SDL_SetRenderDrawColor(app.renderer, 0, 192, 255, 255);
}
}
SDL_RenderFillRect(app.renderer, &r);
}
}
}
}
void drawRadarRangeWarning(void)
{
int x, y, leaving;
x = (int)player->x / (app.winWidth / 2);
y = (int)player->y / (app.winHeight / 2);
leaving = 0;
if (x <= 2 && player->dx < 0)
{
blitRotated(radarWarningTexture, app.winWidth - 85, app.winHeight - 85, 270);
leaving = 1;
}
if (y <= 3 && player->dy < 0)
{
blitRotated(radarWarningTexture, app.winWidth - 85, app.winHeight - 85, 0);
leaving = 1;
}
if (x >= BATTLE_AREA_CELLS - 2 && player->dx > 0)
{
blitRotated(radarWarningTexture, app.winWidth - 85, app.winHeight - 85, 90);
leaving = 1;
}
if (y >= BATTLE_AREA_CELLS - 3 && player->dy > 0)
{
blitRotated(radarWarningTexture, app.winWidth - 85, app.winHeight - 85, 180);
leaving = 1;
}
if (leaving && battle.stats[STAT_TIME] % FPS < 40)
{
drawText(app.winWidth / 2, app.winHeight - 30, 14, TA_CENTER, colors.white, CAUTION_TEXT);
}
}