tbftss/src/game/credits.c

178 lines
3.4 KiB
C

/*
Copyright (C) 2015-2019 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "credits.h"
static void loadCredits(void);
static void logic(void);
static void draw(void);
static void handleKeyboard(void);
void destroyCredits(void);
static SDL_Texture *background;
static AtlasImage *earthTexture;
static Credit head;
static Credit *tail;
static float creditSpeed;
static int timeout;
void initCredits(void)
{
startSectionTransition();
stopMusic();
memset(&head, 0, sizeof(Credit));
tail = &head;
app.delegate.logic = &logic;
app.delegate.draw = &draw;
memset(&app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
background = getTexture("gfx/backgrounds/background02.jpg");
earthTexture = getAtlasImage("gfx/planets/earth.png");
loadCredits();
app.hideMouse = 1;
endSectionTransition();
playMusic("music/main/Her Violet Eyes.mp3", 0);
}
static void logic(void)
{
Credit *c;
handleKeyboard();
for (c = head.next ; c != NULL ; c = c->next)
{
c->y -= creditSpeed;
if (!c->next)
{
c->y = MAX(c->y, (app.winHeight - c->h) / 2);
}
}
if (--timeout <= 0)
{
app.hideMouse = 0;
destroyCredits();
initTitle();
}
}
static void draw(void)
{
Credit *c;
drawBackground(background);
blit(earthTexture, app.winWidth - 200, (app.winHeight / 2) + 100, 1);
app.textWidth = CREDIT_LINE_LIMIT;
for (c = head.next ; c != NULL ; c = c->next)
{
if (c->y > -c->h && c->y < app.winHeight)
{
drawText(app.winWidth / 2, (int)c->y, c->size, TA_CENTER, colors.white, c->text);
}
}
app.textWidth = 0;
}
static void loadCredits(void)
{
cJSON *root, *node;
int y, dist;
char *text;
Credit *c;
y = app.winHeight + 100;
text = readFile("data/credits/credits.json");
root = cJSON_Parse(text);
app.textWidth = CREDIT_LINE_LIMIT;
for (node = root->child ; node != NULL ; node = node->next)
{
c = malloc(sizeof(Credit));
memset(c, 0, sizeof(Credit));
tail->next = c;
tail = c;
c->y = y;
c->text = malloc(sizeof(char) * strlen(node->valuestring));
memset(c->text, '\0', sizeof(char) * strlen(node->valuestring));
sscanf(node->valuestring, "%d %d %[^\n]", &dist, &c->size, c->text);
c->y += dist;
c->h = getWrappedTextHeight(c->text, c->size);
y += c->h + dist;
}
app.textWidth = 0;
/* the music that plays over the credits is 2m 44s, so scroll credits roughly inline with that (plus 2 seconds) */
timeout = ((2 * 60) + 46) * FPS;
creditSpeed = y;
creditSpeed /= timeout;
cJSON_Delete(root);
free(text);
}
static void handleKeyboard(void)
{
if (app.keyboard[SDL_SCANCODE_ESCAPE])
{
timeout = 0;
}
}
void destroyCredits(void)
{
Credit *c;
while (head.next)
{
c = head.next;
head.next = c->next;
if (c->text)
{
free(c->text);
}
free(c);
}
}